Current News and Updates

  • Patch 5.2

    Fixed bug with Dryads attacking Good karma players.
    Fixed bug with Meer creatures not attacking bad karma players.
    Fixed bug with Blacksmithing gump when trying to craft ID Wand was incorrectly stating the required resources.
    Fixed bug where Dryad Allure spell could be used on custom bosses.
    Fixed bug where the prefix of Knowledge was increasing the actual level of the monster resulting in higher loot.
    Fixed bug where monsters with prefix that han “an” in front of them resulted in silly combinations.

    Monster Prefix / Suffix:
    Did another overhaul on Suffixes and Prefixes.
    Monster Prefix and Suffix is now saved and will persist. Now they are all saved and a server restart will no longer change them.
    Fixed bug with Of Elemental resistances giving physical resistances as well.
    Fixed bug with huge Resistances on mob that don’t even have the prefix / suffix.

    Unidentified Scrolls now have no weight and don’t count towards the total items in a container.

    Party Exp:
    Reworked party exp reward
    When in party, players will receive 33% less experience.
    Every player after the 2nd, will result in 6% less experience.
    1 Player – 100% – Total 100%
    2 Players – 66% – Total 133%
    3 Players – 60% – Total 180%
    4 Players – 54% – Total 216%
    5 Players – 48% – Total 240%

    The above chart represents the exact experience allocation for different number of party members and a total of experience given based on the original monsters base experience.

    Continue reading →
  • Patch 5.1

    Bandages will now succeed 100% of the time but the chance will affect the amount healed. Please see the the chart bellow for the new vs old healing numbers. Red numbers represent the ones that are completely unchanged. Top is Old, bottom is new.

    Removed very many useless commands making the existing one easier to find.
    Updated save info with a more visible font.
    Level Gump now no longer auto closes when gaining exp.
    Added new command to help you find your blessed item.

    Completely revamped Barding skills:
    Pacified monsters will no longer stay pacified if they are attacked.
    Fixed bug were magical monsters was not correctly identified for barding difficulty calculations.
    Provocation now lasts 20 seconds.
    Peacemaking minimum time was increased from 3 to 6.
    Peacemaking time in general was increased for all monsters.
    Peacemaking “magic barrier” that magic mobs had was completely removed.

    Un Identified Items:
    Added ID Wand craftable by blacksmiths. (30 Usages, 100% chance of working)
    It will require 3 Rubies, 3 Diamonds, 1 small piece of blackrock and a lot of skills.
    UnIdentified Items will no longer have weight nor amount. The idea behind them is to make hunting more interesting as well as make the skill item identification useful. It was never my intent to make hunting slower or to take away bank space.
    Arms Lore will no longer work on un-identified items. It will now be gained similar to Item ID. It will still grow as it used to when crafting items.

    Custom bosses that summon monsters as a special ability, will now have double chance to summon if it gets attacked by a pet. The chance was halved because weapon speed speed / damage was halved. I missed the fact that pets will still attack at the old speed / damage.

    Fixed bug with magery scrolls not dropping.
    Fixed bug with Prefix / Suffixes that are supposed to add extra resists, not doing so.
    Fixed bug where adding mana to a player using the level gump, did not mana regeneration to kick in.
    Fixed bug with Chat gump crashing server.

    Mobs Prefixes and Suffixes
    Receiving Life Aura and Protector will now appear on mobs lvl 50 and higher.
    Monster Auras are now based on Line of Sight. The same monsters will receive less experience bonus for having the said aura.

    Continue reading →
  • Release 5.0!

    Custom Systems:

    Enhanced Mobs System – All monsters will now have a chance to have a suffix and or a prefix. Both the suffix and the prefix will augment the monster. There are 2 types of augmentations. It can either affect the monster itself or other around it. The latter is called Aura. Auras can be seen on the affected creatures with sparkles. All auras have different color.


        PROTECTOR     MOBS CANNOT DIE            (AURA)
        MASSIVE       EXTRA LIFE  
        PRECISE       HCI 
        SAVAGE        EXTRA DAMAGE 
        SCARY         SLOWS PLAYERS              (AURA)
        CRAZED        Increased swing speed 
        SWIFT         Increased movement speed 


        OF ANGER                   Increases damage as HP gets lower 
        OF ELEMENTAL RESISTANCE    Increased Ele resists 
        OF EVASION                 DCI 
        OF FERVOR                  SSI and faster casting  
        OF FLAMES                  Extra damage as Fire 
        OF LIGHTNING               Extra damage as LIGHTNING 
        OF COLD                    Extra damage as COLD 
        OF POISON                  Extra damage as POISON 
        OF WEALTH                  More items dropped
        OF KNOWLEDGE               More EXP 
        OF RESILIENCE              IMMUNE TO MAGIC 
        OF RESISTANCE              IMMUNE TO MELEE

    New Loot system – The osi version carried a few too many flaws. Flaws written over 20 years ago and never looked at. Loot was bulky and based on some loot packs that were arbitrarily set to different monsters seemingly disregarding the monster’s strength.
    The new system – Magic property intensity as well as the number of items will vary depending on the monster level. All monsters will have the same chance to drop 0 to 5 magic properties.

    Player kill history is now working again. Each player will store all their kills as well as deaths and total damage.
    Players will only lose experience upon death if they already died from the same monster type 3 times before.

    Achievements System – There is now a large number of achievements that players can achieve. Just wonder around, kill some monsters, craft some items and they will surely pop up. There is also a new NPC in New Haven that will accept payment only in the form achievement points!

    Added Skill Ball item. Fire Priest NPCs will sell them. They cost 100k gold and will offer an increase of 0.1 skill to any skill.
    Added Scroll of Knowledge. It drops from the Harrower. The scroll of knowledge will allow a player to access any 1 skill not normally available to them from their NPC Guild. This way a paladin can learn Necromancy, a Mage can learn bushido or a thief can learn chivalry. The item can be used multiple times, but it always overrides the last choice.
    Glenda flat damage increase is now 35.
    Contaminated Pure Water is now stackable.
    Increased Heavy Elven Quiver max weight to 100.
    Unidentified items will now store the level of the creature it was dropped from. The level will then be displayed on the item as a reference to the player as well as to whoever might want to buy it. If a player will want to pay an NPC to identify the item, the cost of identification will be higher based on the monster level it was obtained from.

    Monsters / AI:
    Barracoon and Tabnaram now give double exp.
    Lord oaks HP is now 5000.
    Travesty now has 100k hp.
    All monsters that were changed to use magery only instead of magery and necromancy are now fully functional and will once again cast their wonderful necro spells.
    Fixed bug with dropping of weapon ability rune crashing the server.
    Added new AI that will allow some monsters to cast only Necro spells.
    Enhancements to Enemy Of One and Bless so the AI can understand if a mobile is under effect.
    Fandagh and Vregruk will now give 4 times more exp.
    Grimwinds Spirit now gives 2 times less exp.
    Lothar will now gives 1.5 more exp.
    Ancient Wyrm now has higher skills and more hp.
    Decreased base damage for greater dragons.
    Fandagh, Vregruk, Bottom feeder, Lekras Bonecall, Rauwar Rane, Saedmara, Streiza Morte will now have 2.5 times less chance of summoning creatures when using their special ability.

    Experience Calculations:

    Monster’s max HP is now worth more for experience calculation purposes. This affects mostly bosses. Fire breath was adjusted to give less exp (from 1.4 to 1.2 modifier) . Mobs that have strengths not calculated by the exp formula have an external modifier.

    Quality of Life:
    Players will now have their level and main profession displayed.
    Monsters will now have their level displayed. The level gets calculated on the spot and will vary depending on the individual’s strength. This means that depending on their stats, 2 monsters of the same type could have different levels and correspondingly different loot.

    Fixed text in Thief Guild NPC quests.
    Fixed text in Guard/Paladin Guild NPC quests.
    Fixed text in Fire Mage Guild NPC quests.
    Fixed bug with experience calculation for monsters that had 0 damage.
    Fixed bug with Animate Spell raising monsters with higher level than intended.
    Fixed bug where Spellweaving spells were not castable.
    Armor Ignore can now be added to ranged weapons.
    Fixed bug with Ancient Hammers displaying wrong text in BOD reward gump.

    New crafting requirements are now in. Items can now require the crafter to have Craft Magic Items of 1 or 2. Craft Magic item property can be gained only from the Artisan Profession.
    Artisan Profession’s 1st Craft Magic was moved to level 6.
    New craftable item was added to tinkering. It required Craft magic 1. It is called Tool Enhancing Orb and it will give any normal tool (non-runic / magic/ gargoyle etc…) + 50 usages. Meaning that you can just craft many of those orbs and use them only when you need them on the desired tool.
    Added Ancient Hammers up to +60 in BOD Rewards
    Added Heaven Runic Hammer in BOD Rewards.
    Handing in BODs will now award the player experience based on the number of points the BOD is worth.

    Continue reading →
  • Patch 4.5.4

    Fixed Rikktor as he was way easier than vanilla.
    Fixed Mud as he wasn’t casting any spells and wasn’t attacking.
    Fixed bug with spell slayers. They are now working the same as melee slayers.

    Continue reading →
  • Patch 4.5.3

    Hotfix for the “The Royal Fee” quest.

    Continue reading →
  • Patch 4.5.2

    All new quivers will now have a capacity of 1000.
    A new quiver was introduced craftable by tailors with 2000 capacity. (Requires elven quiver, 2 compressed leather, 5 blood of dark father and 10 cloth)

    Continue reading →
  • Patch 4.5.1

    Added a Rusty Hatchet.
    It has the same damage and speed as a dagger, can be used to cut wood as well as heads.
    Like all other axes, it uses swordsmanship.
    All new players will get one for free.

    Continue reading →
  • Patch 4.5.0

    This patch is mostly for the new players and New Haven.

    Increased the spawn rate of some skeletons and zombies in the New Haven cemetery.
    Added a teleport to the old city of New Haven.
    Modified the stat requirements for weapons received as rewards for completing the instructor quests.


    Continue reading →
  • Patch 4.4

    Hello everyone, there recent events has put the whole world in a state of emergency placing lots of stress on its citizens. Many countries placed full lock down, while others simply sent their staff home.

    This means that many will have lots of spare time and as such, for the foreseeable future, we will have 2 x Experience!
    Also, the virus seems to have infected our world as well: The creatures in Felucca, Destard, Ice and Covetous completely overran the place. There seem to be a lot more of them!

    Continue reading →
  • Patch 4.1

    I am very pleased with this patch. I hope you will like it too!
    Item type dropped will now be based on the experience the monster will give.
    This will ensure that as you progressively kill stronger monsters, you will get equipment that will require more stats and it will also mean that new players don’t have to scratch their head looking at heater shields that require 200str :).
    Paragon, Enraged, ML (Named monsters) artifact drop chance has been altered to use the monsters experience instead of fame. Fame was never a reliable number to begin with. Some really strong named monsters had low fame and some weak monsters had high fame. This lead to very silly artifact drop %.

    Gave Abscess fame and karma (it had none)

    Continue reading →
  • 4.03

    Fixed bug with craftable artifacts getting resist bonuses based on resource used.

    Made changes to dragon scale armor.
    All pieces now require same str as their platemail counterparts.
    Red scales give 30 fire res, -6 cold, 7 to all rest.
    Blue scales give 30 energy res, -6 poison, 7 to all rest.
    Yellow scales give 50 Luck, 7 to all rest.
    Black scales give 30 phys res, -6 energy, 7 to all rest.
    Green scales give 30 poison res, -6 fire, 7 to all rest.
    White scales give 30 cold res, -6 phys, 7 to all rest.

    Changed unidentified items hue … again.. 🙂
    3 props – Toxic
    4 props – Blackrock
    5 props – Titanium

    Continue reading →
  • Patch 4.02a

    Another quick patch.
    Ancient Smith hammers.
    Master Jonath and Master Theophilus will now have 5 times less chance of getting a treasure chest.
    Miasma’s hp will now be a flat 1800 and will have 3 times less chance of getting a treasure chest.
    Pyre will have 3 times less chance of getting a treasure chest.

    Continue reading →
  • Patch 4.02 Hotfix

    Another hotfix
    Unidentified Items will now start from 3 magic properties instead of 2.
    Unidentified items color is now as follows:
    bronze : 3 properties
    silver : 4
    gold : 5

    Fixed bug with jewelers orb

    Continue reading →
  • 4.01 HotFix

    Quick hotfix
    Weapon swing speed was incorrectly calculated.
    Crafting arrows and bolts will now result in twice as many items to compensate for double the speed of ranged weapons.
    Arrows and Bolts now weigh 2 times less.
    Weapons will lose durability less often.
    Made creatures attack using old swing speed calculations.

    Continue reading →
  • Release 4.0 is LIVE!

    Fixed all the found bugs with the new features and so after a long wait, enjoy the new release!!!

    Full release notes:

    Last minute changes:
    Fixed bug with Frenzied Whirlwind. It was not applying slow to the monsters.
    Added Ilshelnar to the public moongate.
    All monsters now have a chance of dropping Jewler Orbs and Weapon ability runes.
    Jewler Orbs can add up to 4 sockets on a weapon. Once a weapon reaches for sockets, you can no longer apply a Jewler orb to it.

    Continue reading →
  • Release 4.0!

    Hello everyone! It has been a while since release 3 but we are starting to make some good progress. While release 2 and 3 were focused on content, this one will be focused mostly on gameplay changes. We have been tinkering with many ideas since we started this server but it took a long time to polish those ideas and turn them into reality. Please find bellow a teaser of what is currently implemented and being tested. As the number of changes are overwhelming, we need all the help we can get to test them.

    The test server will be live next Saturday, February 15. :2594

    Weapons will now attack 2 times faster.
    Weapons attack speed is no longer limited by increments of 0.25.
    Stamina no longer works in ticks of 30. Every point of stamina will now increase swing speed by 0.5%. This means that you will get the benefits of each incremental stam increase.
    New swing speed delay cap is 0.75
    Weapon swing speed is correctly displayed when hoovering over the weapon.

    Weapon swing speed is now automatically calculated based on your stats and swing speed increase bonuses so you don’t have to calculate or guess if the weapon is equiped.

    Weapons can have sockets applied to them.
    Jeweller orbs will have a chance to add said sockets.
    Jeweller orbs can be used an infinite number of times until it reaches the max number of sockets.
    A max of 5 sockets will be applied to a weapon.
    Getting a higher number of sockets is much harder than a lower one.
    Item identification can be used on an item to see its sockets and whats in the sockets.

    Weapons have half the damage.
    Melee weapons now have stats requirements completely different to Vanilla.
    The bigger the weapon is, the more stats are required to wield it.
    Stats are based on the type of weapon. Mace fighting weapons require mostly strength, Fencing dexterity while Swords need a mix of both.

    Weapon Abilities
    Weapon abilities are no longer based on the weapon.
    Weapon ability runes are added to the game. They will randomly drop from monsters.
    Weapon ability runes can gain experience the same way a player does.
    Weapon abilities are different based on the level.
    Weapon abilities will now use double the cost of the ability with stamina if there isn’t sufficient mana.

    Armor types will now reduce the amount of stamina is lost when receiving damage.
    Armor types will now increase the amount of stamina lost when walking / running overweight.
    Added official armor type of Stone and Wood
    Added new item Orc Mask. High base elemental resistances, only 1 phys resist. Repairable by tailor.
    Removed the luck cap of 1200.
    Increased loot on high end monsters.

    Magic items will now have a different hue based on the number of properties they have and they will be unidentified if they have 2 or more.
    1 property – normal hue
    2 properties – Titanium
    3 properties – Blaze
    4 properties – Heaven
    5 properties – Survival

    Identifying an item will reveal the magic properties and will remove the hue.
    Items will also get a name based on their appearance (Evil, Good, Oriental).

    Items can be identified in the following way:
    Jewls, Hats, Instruments, Leather armor, Bows/ xBows, Scrolls: Item Identification skill or an NPC with the same profession
    Everything else: Arms Lore or a Blacksmith
    All of the above will be written on the item so you don’t have to remember.

    Unidentified items, cannot be used!
    If an unidentified item was unsuccessfully identified by a person 5 times, then only an NPC can help.
    If an unidentified scroll was unsuccessfully identified, it might just backfire on you! Please be careful.

    Removed the splitting of splittable items when in party! No need to drag and drop the gold 4 times just because you have 4 team members.
    Removed some more messages stating that a player gained 0 exp.

    Changed resmelting requirements for ingots:
    Blackrock – 103
    Titanium – 106
    Blaze – 110
    Heaven – 114
    Survival – 120

    Fixed bug with Doom recipes for Britches Of Warding, Cuffs Of The Archmage, Bracelet Of Primal Consumption, Dr Spector Lenses and Gloves of Feudal Grip.
    Also, all of them are now craftable!

    Added the following items to the Tailoring crafting:
    Krampus Minion Hat
    Krampus Minion Boots
    Krampus Minion Talons

    Mace Belt
    Sword Belt
    Dagger Belt
    Elegant Collar
    Crimson Mace Belt
    Crimson Sword Belt
    Crimson Dagger Belt
    Elegant Collar Of Fortune
    Assassins Cowl
    Mages Hood
    Cowl Of The Mace And Shield
    Mages Hood Of Scholarly Insight

    Ork Mask
    Bear Mask
    Deer Mask
    Tribal Mask
    Horned Tribal Mask
    Ork Helm

    Crafting skill items now give the following bonuses:
    Blackrock 3
    Titanium 6
    Blaze 10
    Heaven 14
    Survival 20

    People will now get 1 extra profession point at lvl 80.
    These are the current levels at which you will gain a prof point: 10, 30, 50, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200

    Paragons and Super monsters give even more exp.
    Poisonous monsters now give more exp.

    Colored ore/logs/leather will now give double the experience.
    Experience required per level was lowered by about 10% for all levels over 40.

    Continue reading →
  • Patch 3.2.3

    Quick update:
    Fixed Blaze ore smelting skill requirement.

    Continue reading →
  • 3.2.2

    Fixed bug with wraith form.
    When in wraith form, weapons now leech the correct amount of mana.
    It also checks the mana of the monster so that mana cannot be leeched if the monster doesnt have a sufficient amount.
    Monster’s mana now gets lowered by the leeched amount.

    Spells were not modified as they already worked as intended.

    Continue reading →
  • Patch 3.2.1

    Fixed bug with mining where only the skill base value was taken into consideration.
    Fixed requirements for crafting skill gain items.

    Continue reading →
  • Patch 3.2.0

    Artisans will now receive 10% extra experience when crafting per level of profession.
    Neira was defeated! She will now drop power scrolls up to 110.
    Removed the useless you gained 0 experience notifications. From now, only experience bigger or small than ZERO will create notifications.

    Continue reading →
  • Patch 3.1.4

    Another set of bugs:
    Large bulk order deeds were giving 10 times more bank points than what they were supposed to give.
    Pets were not gaining stat points.
    Pets will now have a 5% chance to gain a stat or stats (primary and or secondary) depending on their skill gain.
    The lower the skill of a pet is, the higher the chance of stat gain as skill gain will be more often.
    Pet stat delay is now set at 5 minutes. It used to be 1 day.
    Total number of pet stats is 250.

    Continue reading →
  • Patch 3.1.3

    Just a quick hotfix patch.
    Fixed rune beetle bug that was crashing the server.
    Fixed bulk order deed filter gump displaying old ore names.
    Fixed Large and Small bod gumps as well as acceptance gumps to now show the custom ore color in white.

    Continue reading →
  • Patch 3.1.2

    Level up points are now received as follows:
    0-20 3 per level (unchanged)
    20-100 2 per level (used to be 20-90)
    100-200 1 per level (used to be 0)

    Just as a reminder, Profession points are received every 10 levels after lvl 90.
    10, 30, 50, 70, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200

    Following the huge crafting patch, this is the first re-balance / fix list:
    Small bods banked points were lowered.
    Large bods now offer 5 times the amount of small bods.
    Fixed issue with exceptional carpentry, tinkering and cooking bods appearing.
    BOD gold reward is now the same as pre-crafting patch.
    BOD points calulation was altered to have more emphasis on the number of items and material type.
    BOD rewards were revamped mostly for blacksmithing as the old list did not make sense anymore when players can simply pick and choose the reward.
    BOD reward point cost was increased.
    Fixed an issue with alchemy BOD reward points were calculated. Some of the numbers just didnt make sense.
    Fixed bod gumps showing old ore names.
    Fixed miscellaneous bod reward gump descriptions.

    Continue reading →
  • Hotfix 3.1.1

    Hotfix for tailor bods.

    Continue reading →
  • Patch 3.1.0

    Hello everyone,

    It has a been a while since the last big patch. As promised, this one is mainly for crafters. I did however have to address some of the things that were bothering players the most and as such I will list them first. Enjoy!

    Welcome to macro Wednesdays!
    Captcha system will now be disabled on Wednesdays and all players will be allowed to harvest resources in AFK state. (Updated the rules page accordingly)

    Added a new Bonus system.
    The system will allow players to active experience and skill gain bonus equivalent to the power hour once per day and at will. The bonus can be activated once per day and not 24 hours. This means that players can chain them.

    The bonus is per character. You could log in to each one of your character and activate it.
    The bonus duration will increase by 30 seconds with every consecutive day logged in!
    It will however reset to 30 minutes if you do not.

    World Changes:
    Barding difficulty check has been reduced. It is now approximately 20% harder compared to vanilla.
    Increased SuperBoss type loot a little bit.
    Bonding pets has been halved from 30 days to 15 days!
    Pet bonding abandon time has been increased from 1 day to 2 days.
    Summoned creatures should now get dispelled 50% times less!
    Gave all players a flat 5hp bonus.
    Death Penalty exp has been halved. Used to be 20% now its 10%!
    The Dryad bow now has an elven composite base.
    Added Plum fruit.
    Added new weapon attributes: Bane, Bone Breaker, Swarm, Sparks and Assassin Honed
    Added new artifacts: Glenda, The Deceiver, Bow of the infinite swarm, The scholars Halo.
    Doom bosses now drop the new artifacts and recipes.
    Reworked Dark Father’s AI
    Dark Father will no longer spawn scrolls.
    Greater Dragon now drops double the amount of Gems
    Added correct artifact to fishing system.

    Implemented all features of the new bulk order system.
    Players will now be able to view all the reward tables, store reward points and much more:
    • NPCs will cache up to 3 bulk order deeds for players
    • The system will “cache” up to 18 hours worth of BOD give outs
    • Players may claim all 3 deeds in quick succession
    • Turning in a BOD adds a new deed to the cache
    • Example: Log in after 18 hours and receive 3 deeds
    • Example: Receive 3 deeds, then turn in 3 filled deeds, and immediately receive 3 new deeds

    Bulk orders are obtained from the following NPC’s:
    • Alchemy – NPC Alchemists
    • Blacksmith – NPC Armorers, Blacksmiths, Iron Workers and Weaponsmiths.
    • Bowcraft – NPC Bowyer
    • Carpentry – NPC Carpenter
    • Cooking – NPC Baker, Cook
    • Inscription – NPC Scribe
    • Tailor – NPC Tailors and Weavers.
    • Tinker – NPC Tinker
    Yes, we now have bulk orders for Alchemy, Tinkering, Cooking, Bowcrafting, Carpentry and Inscription.

    Reward points can now be banked!
    • Points are banked at a rate of 2% of the full value for small bods, 20% for large bods
    • Banked points do not stack with Unbanked turn in points
    • Example: Character has 20 banked points and turns in, without banking, a BOD worth 610 points. Only the 610 points will be available to spend, not 630
    • Points can be spent on any reward up to the value of the bod being turned in, excess points are lost
    • Example: Character turns in, without banking, a BOD worth 610 points and claims a reward valued at 575 points, the remaining 35 points will be lost
    • Banked points can be redeemed by selecting the ‘claim rewards’ option from the NPCs context menu
    • It is possible to close the reward menu without choosing a reward, however you will not be able to turn in another order until the reward has been claimed using the ‘claim rewards’ option on the NPCs context menu

    Added 4 new craftable jewelries. For the first time, we have magical earrings:
    • Blazing Flash
    up to 5 properties.
    1 guaranteed from Enhance potions, weapon damage, bonus str, weapon speed.
    • Fire Water
    up to 5 properties
    1 guaranteed from lower mana cost, cast speed, cast speed recovery, spell damage, lrc
    • Flash Freeze
    up to 5 properties
    1 guaranteed from Spell damage, poison resistance, cast recovery, cast speed, lrc
    • Ice Fire
    up to 5 properties
    1 guaranteed from regen hits, fire res, cold res, regen mana.

    Bug fixes:
    Fixed issue with honesty items spawning.
    Fixed an issue that gave players full HP and mana on logging in.
    Fixed bug with earth elemental repeatable quest giving only 1.5k exp. It will now give 6.5k
    Fixed bug with dark father’s resistances
    Fixed Artifact: Abhorrence, Captain Johnes Blade
    Fixed odd bug with recall runes crafting.

    Continue reading →
  • Server Maintenance

    Hello everyone! Our servers will be undergoing some much needed maintenance over the next hours. This will significantly decrease the world save time.

    Continue reading →
  • QuickFix

    Fixed vanila NPC Guild resignation.
    Fixed ranged weapons not being able to attack from higher ground in dungeons.
    Fixed Chivalry quest cost bug.

    Continue reading →
  • Online Status Fixed

    After an issue with our systems not communicating, we have finally fixed the Online/Offline Status scroll on the web page.
    We were never offline and never will be!
    Remember, if you have any questions come into Discord and ask!
    Thank you all for your patience.

    Continue reading →
  • New User Email Verification Working

    That is right folks, with much pushing, grunting and struggling, we have fixed the new user email setup. So you can now safely make an account, and add to our WIKI page!
    Sorry for it taking so long, lack of time is my excuse!
    Enjoy everyone, and start adding your snippets to the WIKI. I will process them as quickly as I can!!!


    Continue reading →
  • Patch 3.0.3a

    Fixed character creation for people that wish to start as elf.

    Continue reading →
  • Patch 3.0.3

    World Change:
    Brigands overran Felucca Yew! All guards run away. Most climbed up the tree into Heartwood.
    Yew no longer has a guarded zone.

    Bug fix:
    Stats over 125 will no longer be reset upon logging in.

    Continue reading →
  • Patch 3.0.2

    Felucca Update:
    Risk takers in Felucca can avail of double resources when mining in Minoc or Lumberjacking in Yew.

    Skill Gain and stat cap
    Stat caps increased to 250 total (275 with Harrower)
    All skill gain was made easier by 25%
    Bushido and Tinkering were made easier by an extra 33%

    We will closely monitor these changes over the coming weeks and change accordingly.

    Continue reading →
  • Christmas Patch 3.0.1

    The holidays are upon us! Santa and his helpers went around the world to send out gifts to everyone. Unfortunately, after he made a stop in New Haven, a bunch of Deer Trappers stole all the food for his reindeer! Santa went ahead to deliver the gifts by foot. His trusted helper Ralph set up shop to take care of the deer until he comes back. See if you can help him!

    The deer trappers can be found near New Haven farms.

    Players now start with 50 extra skill cap.
    Each NPCGuild master will tell you to simply join. 500 gold is no longer needed.
    Modified interaction between all Guildmasters and the player to make it a bit more intuitive.
    Added Luna as available by default for public moongate as getting far enough into the NPC Guild quest line for either necro or chivalry took too much time making the map unavailable. Umbra will still have to be unlocked.
    Added Dex and Int requirements property visible on items.
    Placed them at the bottom. Moved strength too. They are now all visible in a green color at all times to ensure there is no confusion.
    Fire Mage Target Practice quest now gives the Tokuno moonstone.

    Bugs Fixed:
    Fixed bug with Public Moongate not working correctly for citizens of Britain.
    Fixed bug with Serpentes allowing for earlier Fire Mage quests than designed.
    Mysticism spells are now working.

    Continue reading →
  • Patch 3.0!

    New NPC Guilds:
    2 New NPC Guilds were added to our world. The main story line from each NPC Guild is in parallel to each other, just from a different perspective. New website pages will be created with indepth information about each quest. Until then, feel free to join the guild that interests you most and maybe even write your own wiki article!

    1. The Fire mages. Faithful servants of Innos. Talk to Milten in New Haven to start your journey with them including 13 quests, the first of which will teach you everything you need to know about being a mage on Survival UO. Other notable Mages added are: Pyrokar, Pedro, Serpentes, Ulthar and Vatras.
    2. The Thieves guild. They will take any job that pays well. Talk to Nagur in New Haven if money is your goal in life. There are 13 thief quests in total. Even though all NPC Guilds follow the same story line, the thieves will be focused mostly on stealing, lockpicking, begging. Many quests will have multiple ways to complete them by using various skills. Other notable thieves are: Ramirez and Cassia

    Mini Bosses Changes:
    • All mini bosses respawn rate was lowered to 30-45 minutes.
    • Death Stalker scorpion armors now give +3 dex instead of +2 and rate was increased from 20% to 40%. Weapons give 15SSI instead of 10. Exp reward was doubled.
    • Gaarath Zor now gives 240% increased exp. Night sight weapon was removed from drop list.
    • Grimwin Spirit now gives 240% increased exp. His random armors will now drop 10% LRC instead of 8% as well as the 3 mana bonus.
    • Lekras Bonecall now gives 340% increased exp. His random armors will now drop 14% LRC instead of 10% as well as the 3 int bonus.
    • Mud now has a 400% increased exp.
    • Tabnarim the Crystaline has double exp and can now drop a totem that gives 5HP.
    • Zsalkiyuh now has double exp and can drop a random weapon with 20% poison resist, 100% poison damage and Hit Magic Arrow 20%
    • Lothar now has much higher respawn rate.

    The concept of moonstones was added back in patch 2.0, but it had very limited functionality. Bartok’s quest to kill Lekras Bonecal would give the Umbra moonstone which unlocked Umbra when using the public moongate.

    The system was enhanced to now include moonstones for Luna, Umbra and Tokuno.
    Aelorn Instructors Aelorn(Chivalry), Hamato(Bushido), Mulcivikh(Necromancery) and Ryuichi(Ninjitsu) now offer moonstone as reward for reaching skill to 50.
    Players that currently have the skill higher than 50 will automatically receive the moonstone after this patch.

    New Items:
    • All virtues abilities were enable including Honesty items.
    • Added a few new armor sets and many new items as rewards for the Thieves and Fire Mages guilds.
    • Created unique items for newly added mini bosses.

    • Enhanced the discord connection so that player’s names are displayed when annotating someone instead of ID.
    • Special Fishing Net now requires 30fishing to be used rather than 35.
    • Base Armors now give more elemental resistances. Increased from 20% of base physical to 33% of base physical.
    • Power Hour now gives a big bonus to skill gain.
    • Casting spells from scrolls has a big bonus to skill gain.
    • Summoned creatures are now a lot less likely to get dispelled by mage creatures.
    • Mage creatures now require higher base magery to attempt to dispell a summoned creature.
    • Earth Elementals (non summoned) now have a fixed wrestling skill of 80. Used to be random between 60 and 100.
    • Water Elementals in Destard now have 50% chance to drop the pure water required for NPC Guild quests.
    • Thief guild can now be joined even if Young.
    • Magery Spells now require 10 * Spell Circle amount of INT to be cast.
    • Militia NPC Guild was modified to now offer the introduction to Bushido, Ninjitsu and Chivalry NPC that will then offer the skills.
    • Joining an NPC Guild no longer requires the initial 500 gold. Simply saying NPC Name and join will be sufficient.

    Skill Changes:
    Bushio, Ninjitsu, Magery, Chivalry and Necromancery are now skills that can be obtained from specific NPCs after being introduced by your NPC Guild.
    • Bushido: Militia Guild after killing the orc captains. Thieves guild after finishing the Measuring Contest quest.
    • Ninjitsu: Militia Guild after killing the orc captains. Thieves guild after finishing the Measuring Contest quest.
    • Magery: Fire Mages after completing the mage initiation quests.
    • Chivalry: Militia Guild after completing Ogre Menace quest. Fire Mages after completing the Gazer quest.
    • Necromancery: Fire Mages guild after completing the target practice quest. Thieves guild after completing the Ogre menace quest.

    With the introduction to the skill changes as well as magery requirements, all characters get a full reset of their profession points as well as stat points.

    Bug Fixes:
    Fixed a bug that did not allow Elf character creation.
    Fixed bug with Ice Hound knowing fencing instead of wrestling.
    Experience Changes
    After careful consideration of current player base level, the experience required to level up was reduced by 34% for all levels. Upon log in, all characters will automatically be adjusted. It should mean an increase of 2-7 levels depending on your current level.
    Fixed bug with set items giving extra properties when in a party.
    Monster’s HP will now give more points towards experience. It will make a very small difference for LOW HP monsters, but should give a boost to higher HP mobs.

    World Changes
    Added Christmas Decorations.

    New Monsters:
    40 New Mini bosses all around Felucca and Trammel with unique loot items and boosted EXP. A new webpage will be created with information on all new and old mini bosses. As all of their items do not count as artifacts and as such armors and weapons can be enhanced.


    Continue reading →
  • Patch 2.6.3 (Hot Fix)

    Fixed Granite mining bug.
    Fixed Gaarath Zor bug.
    Fixed Talamon bug.

    Continue reading →
  • Patch 2.6.2

    Toxic Slith is now tamable at 95.1 taming.
    Added Custom Q&A Gump for quest.
    Golems are now immune to poison. (Not to poison damage)
    Damage dealt to golems will no longer take mana/hp from owner.

    Bug Fixes
    Fix for current players that did not get re-usable personal deeds.
    New players will now get the personal bless deed.

    Updating server to use latest client.
    Cleaned a lot of old code.
    Fixed some networking issues.

    Continue reading →
  • Patch 2.61

    Bug Fixes
    Fixed bug that allowed fishing with both rod and net at the same time.
    Fixed bug that allowed recycling of Enkidu quest to pick a different monster.
    Shell fishing net had no captcha gump.

    Game Changes
    Lothar respawn time is now twice as fast.

    Continue reading →
  • Patch 2.6 Enkidu!

    Enkidu NPC is ready!
    Please welcome him back to the game with the most original quest implementation so far.
    Once per day, he will have a task for you. The task will depend on your current level and will be different every day.

    Bug Fixes
    Fixed Lumberjacks Bane repeatable quest. It used to ask for skeletons instead of reapers.
    Scroll casting will no longer be blocked by lack of reagents.

    Continue reading →
  • Patch 2.5 Happy Halloween!

    Happy Halloween Survivors!
    To celebrate Halloween, for the rest of the day, everyone will receive double experience!
    I decorated the world a little bit.

    And seeing as it is now fall, the trees changed color.

    Continue reading →
  • Patch 2.4.1

    New Item:
    Shell Fishing Net. After casting it on shallow water, it has a chance to find sea shells. The sea shells will give you between 1 and 14 black pearls.
    Chance of finding sea shells is directly related to your fishing skills. 30% at 35Fishing.
    You need a minimum of 35 fishing to use the net.
    You can purchase the net from fishermen or tailors for the price of 5k.
    You can craft the net using tailoring. Min skill 40, 10 leather, 10 spools of thread.

    Drinking a beverage will now tell you your current level of thirst, in a very similar manner to eating.
    Mining Cart and Gem Carts (Available as veteran rewards) changed so they do not give you high level ores / gems.
    Titanium ore required mining skill for smelting was reduced from 105 to 103.
    Vregruk lizard spawn chance reduced to 20% from 30%.
    Discord BOT will no longer change name to the character in game.
    Discord will now show the player name in <>. There were too many issues with the first implementation.

    Bug Fixes:
    Fixed issues with artisan skill bonuses not working correctly.
    Fixed issues with +skill items affecting artisan skill bonuses.
    Fixed issue with custom ore and higher grade leather not giving exp bonus when crafting.
    Fixed bug that gave extra exp when crafting with cloth while having higher grade leather selected.
    Fixed bug that allowed to craft higher level +crafting skill tools using only blackrock.

    Continue reading →
  • Patch 2.4.0

    Say hello to Discord!

    A full discord implementation with out server is now complete.
    All chat from the ServUO Discord General channel will be displayed in game in the Public channel and all things that people type in game to the public channel, will be displayed on Discord.
    Players can choose to disable the Public channel by using the [c command in game, click on the letter “m” and then unpicking Public.

    Have fun!

    Continue reading →
  • Patch 2.3.0

    Bug Fixes
    Fixed Guards Slay 10 Gazers quest.
    Fixed bug where plants remained after destroying a private garden.

    World Changes
    Added Secondary Skills to farming. Magery can now be used to farm reagents again.
    Added new pie! Pie of forgetfulness. It now adds 5 respec points that you can use on any of the assigned stat values in the Level gump.
    Removed the other 3 pies that were stat specific.
    Modified Slim the fence to return rewards in line with the rest of the loot on SurvivalUO.
    Farming tasks now take 500ms less.
    Increased the gathering amount from a plant if the picker is the sower by 1.
    Gatherable Spider Webs now require 35 Alchemy or Magery to harvest. A double click without those skills will still destroy the web, but it will not provide any spider silk.
    Gatherable Spider Webs now block your path. You have a 25% chance of breaking it by simply moving over it. Performing this action will result in spider silk worth half the amount as a double click by a trained alchemist or mage.
    Enraged Vorpal Bunny now gives double the loot!

    Continue reading →
  • Patch 2.2.1 (Hot fix)

    The following bugs have been fixed:

    Set items not triggering.
    Players will no longer lose experience if the last monster attacking them is dead or if the cause of death was an inanimate object.
    Farming system could not see seedling or move seeds.

    Continue reading →
  • Patch 2.2.0

    It is my pleasure to announce the latest patch!

    Buffed unique items from Grimwinds Spirit
    Guards NPC Guild quest to obtain 2 Gazer Eyes, was changed to Slay 10 gazers. People that currently have the quest, please resign from it and speak to the NPC again to get the updated version.
    Improved loot on most bosses.
    Lord Rod The Furious bonus loot.
    New Felucca Bonus: All monsters will spawn 2 times faster.
    From now on, players that die from a monster will not recieve any death penalty for the first 3 deaths. This should motivate players to explore new challenges. 3 deaths should be sufficient to gather enough data about a monster type.

    New Features:
    Added Shared Bank that can be used between all characters. The command is any form of shared bank spoken near a banker. “Shared Bank, SHARED BANK, shared bank” are all valid options.
    Added Personal Bless deed. Now all characters will have a deed that will allow them to bless any item of their choosing. The scroll is unlimited, but you can only bless 1 item at a time.
    Added the ability to count different aspects of a player’s history such as monsters killed, killed by what monsters. It should make for some very interesting statistics.
    Giant Spiders will now start spawning spider webs. These spider webs can be gathered to create spider silk.

    World Changes:
    Removed some Gargish only items from drop tables.
    Refactored a lot of other classes
    Updated small message during update world.
    Added new tools to help GMs deal with profession points and stat points.

    Server Changes:
    Updated .Net Framework as well as C# Languange to the latest version. This allows me to write better and cleaner code.
    Re-wrote most of the farming system from scratch ensuring that from now on, the system can be modified and maintained with minimal effort. This took a lot more time than anticipated but it gives me the confidence that all of the Survival Ultima Online code base is up to standard and can be reused, but most importantly updated to meet future requirements.
    Player’s kills and deaths are now logged and saved.

    Bug Fixes:
    Fix on set items.
    Fixed major bug that allowed multiple crop harvesting at the same time.
    Fixed bug where honesty items did not decay.

    Continue reading →
  • Patch 2.1.0

    In the last year, we have been trying to streamline the character progression. This was done by the following:
    1. Adding a lot of new normal quests.
    2. Main story line quest.
    3. Daily repeatable quests.
    4. Increasing monster loot tables so that magic items are available to lower level characters.

    Currently, other issues came up such as increased difficulty to level up after lvl 50, not enough players around to party with and lack of base gear to help with increased difficulty in monsters that people want to fight after a specific level.

    We are following the same pattern be changing the following:
    1. An enraged version of monsters will have a chance of spawning whenever you kill most mobs. They are stronger in a few ways, but mostly just have more HP. This means that killing them should simply take longer, but the fight will not be much harder. These monsters will have a small chance to drop artifacts and will have a significant experience boost. This should help players get stronger before being able to kill the vanilla bosses.

    3. As magical monsters have been a huge part of the problem why people have a hard time progressing, all armor has now been given a default amount of elemental resistance. Even the weakest of armor such as leather gloves will give an extra 4 total resistance. Considering there are 7 armor spots (including the shield), even the weakest of armor sets will provide an additional 28 resistances, while the strongest up to 92!

    4. Reduced experience required to level up after level 50. All characters will simply have their new level applied when they log in. This should result in free 2-4 level ups.

    5. Due the relatively low population on the server, we dont always have a large amount of players in the same level group. Increasing the 0 penalty level gap should allow for more people to get together. Party gap is being increased from 10 levels of no penalty to 15.
    Example: A level 35 player in party with a lvl 55 player will now get 50% of the experience. Used to be 0%.
    A level 50 Player in party with a lvl 65 player will now get 100% of the experience. Used to be 50%.
    Please do remember that the experience is calculated based on who did most damage. So if the lower level character did most of the damage he will get 100% of the exp all the time, while the higher level player that will get the reduced amount.

    6. Parrying skill applies a very large penalty if the character has less than 80 dex. As players here struggle to get it so high in the early levels without having to sacrifice too much strength, the DEX penalty for parrying was reduced to 60.

    7. Many crafters starting on this server don’t fully understand the system and how to progress, specificaly because they can only start gaining experience by using the resources they gathered. In order to give them a helping hand, resource gathering skills such as Lumberjacking and mining will now randomly give between 0 and 2 experience per use.

    8. Power Scrolls are dream items as they should be. However, it has been too long since a group of people were able to defeat the easiest of champion spawns. Due to this, Barracoon has had his life reduced by 6000hp and damage reduced from 29-38 to 22-32. Happy hunting!

    Quality of Life changes:
    After long deliberation, CAPTCHA gumps were removed from all crafting tools!

    Bug Fix:
    Power hour was running for longer than 1 hour.

    Continue reading →
  • Patch 2.0.7b

    House Prices lowered by 20%. This makes the cheapest house cost 244k down from 305k.
    Tents are now place-able on all maps.

    Continue reading →
  • Patch 2.0.7

    Power Hour added. From now on, every day at 10PM GMT, players will receive double experience.
    A Hiryu spawn was added somewhere in Felucca.
    Recall Rune is now craftable using inscription.
    Rod the furious was slightly adjusted.
    Tinkering is now much easier to gain.

    Continue reading →
  • Patch 2.0.6

    Fixed bug where lower stat requirement on weapons was higher than intended.

    New characters will now spawn in New Haven again. The book area was too restrictive for people that didnt speak english.
    Vregruk now has 30% chance of spawning lizards instead of 40%.

    Continue reading →
  • Patch 2.0.5

    Bug Fixing
    Correct Dexterity requirement will now be displayed on weapons if they have lower stat magic property.
    Fixed Lower Requirement to work for dex when trying to equip.
    Hunger and Thirst were not lowering HP when at 0.
    Fixed Vial of pure water quest.

    New Features:
    Hunger and thirst decay now has 3 levels, each with it’s own message.

    Fine Necklace can now be crafted for 4 ingots. Minimum skill 65.
    Water Trough East Deed and South deed now needs 85 carpentry instead of 95.

    Continue reading →
  • Update 2.0.4b

    Forgot to include a hotfix on general loot. A lot of monsters were not giving magic items at all. All working now.


    Continue reading →
  • Update 2.0.4

    Added Trash bag. Each player gets one free when starting a new character. You can also buy it for 10gold from a tailor.
    Vorpal Bunny adjusted to have higher gold as it had before the 2.0 patch.
    Orc Helms are now repairable by tailors.

    Mining bonus in Felucca was removed as there are no PKs around at all.
    Cleaned up some of the code for Guild NPCs.

    Added A lot more orc captains in the orc dungeon.

    Continue reading →
  • Patch 2.0.3

    Critical bug fix. Quester would crash the server.

    Continue reading →
  • Patch 2.0.2

    Added more orcs to the orc cave.
    Added some extra content to specific scenarios when questers dont give quests to help out the player know what should be done.
    Removed casting restrictions from malas
    Added a bit more description to help players find Ariel when they complete the necessary quest.
    Increased boar count.

    Fixed 2 spawns.
    Fixed big bug with starting books decaying.
    Fel Minoc cave was sometimes not giving twice the ore.

    Continue reading →
  • Patch 2.0.1

    All Militia Recruiters will now tell you about the joining fee of 500 gold and will also tell you to talk to Diego if you are looking for more work.
    All Militia Recruiters will give you the first quest of joining the Militia.
    Diego now also tells you about the 500 gold joining fee and you can join the Militia with him without having to talk to a Recruiter.

    Bug Fix:
    2 Objectives not displayed at all in the Objectives screen of the quest.
    Mika was not providing the repeatable quest.
    Fixed incorrect repeatable quest availability.
    Lord Andre and Lothar spawns were not spawning.

    modified amount of militia men in Britain

    Continue reading →
  • Release 2.0

    Militia Guild Changes:
    Now you will gain access to quests after you join the Militia Guild. The quests will become harder and harder and they will provide access to repeatable quests, guild specific rewards as well as access to the main story line.
    Guild Join time instant (was 2 days)

    Added magic properties to rich lootpacks. This means that now over 40 monsters will start dropping magic items. Monster such as: Drakes, Lich, Rat mages and so on.

    Removed the old Tram/Fel gateways and blockers.
    Added old teleporters so you can access felucca from Despise and Covetous.
    Trammel gets a 0.8 modified to experience gained from monsters.
    Felucca gets twice the amount of ore mined in Minoc Mine.

    Removed Luna Blockers
    Added over 60 new spawners all over Malas including mini bosses.

    New Monster types.
    11 new mini bosses with unique skills, abilities and loot.
    25 new Quest NPCs.
    Respawned the main cities with appropriate guild members.
    Added poison resistance to Reaper and increased HP a bit.
    Orc Captains are now a lot stronger.
    Lowered Orc Poison Resistance.
    Brigand hit points increased by 10%
    Dire Wolf hit points increased by 2
    Drake fighting skill increased by 10%
    Earth Elemental hit points increased by 15
    Ettin fighting skill increased by 10%
    Gargoyle hit points decreased by 20
    Gargoyle fighting skill increased by 15%
    Harpy lowered fighting skill by 15%, removed hit points randomization
    Hell Hound removed hit points randomization. Fixe bug with them ALL having 0 fighting skill.
    Lizardman added 20 energy resists. removed hit points randomization. Increased fighting skill by 5%
    Orc lowered HP by 20, lowered fighting skill by 10
    Ratman Archer lowered loot type.
    Reaper minimum hit points increased by 10
    Troll fighting skill increased by 10
    Troll fire resistance added.
    2 new Armor sets available as rewards.
    Jewelry item set available as reward.
    23 new items available as loot drops from the new mini bosses.

    14 New Repeatable quests each one becoming available as you progress through the NPC Guild.
    25 new Quest NPCs.
    14 Guild NPC quests with 5 sub quests.
    5 new Misc quests.
    Added 5 new objective types to help with current and future Quest design.
    Modified Mage guilds and warrior guilds to look more in line with the main Guild quests.

    World Modifications
    Created orc entrance in Trammel New Haven.
    Deleted old orc entrance in Trammel.
    Brigands lowered re-spawn time.
    Add evil healers so that they can res murderers
    Covetous harpy spawn lowers from 8 min to 4min
    Orc caves completely revamped the spawns
    Destard completely changed the spawns, to make them more accessible, added locations with no dragons so you can hunt drakes and/or wyverns
    Despise creatures will now die on first hit from owner and corpse will disappear.
    Remove scroll of transcendence from TreasureMapChest, Primeval Lich Puzzle Champion spawn and Navrey.

    Character Creation
    Added a new starting location.
    It is spawned with books containing information about the server.

    Bug Fixes
    Fixed bug that allowed for ranged weapons and spells to be cast on targets through house/cave floors.
    Fixed bug that allowed people to complete quests without handing in the quest items.
    Level gump spelling typo.
    Level gump forced closure.

    Player Vendors no longer cost any money to maintain so feel free to stock them up!

    You now have access to Trammel, Malas and Felucca.
    The moongate available to the player in Trammel and Felucca will be related to the town citizenship they have. I.E. If someone joins Minoc, they will get access to the Minoc moongate.
    There are quests that will unlock other moongates.

    Corpse Decay
    Corpse decay increased from 14 minutes to just under 2 hours.
    Corpse decay remains unchanged for monsters.

    Continue reading →
  • Upcoming Update

    Hello everyone,

    Just wanted to keep you posted on the upcoming release. Features are coming along nicely. Just a few things to look forward to:

    • Full Felucca and Trammel facets.
    • Addition of Malas facet
    • New Mini bosses with unique loot and special abilities
    • A proper introduction to NPC Guilds and factions which will be 100% custom to this server.
    • Numerous new spawns
    • Repeatable quests
    • Approximately 56 new quests

    …. and much more.

    Thanks for patiently waiting the next release.



    Continue reading →
  • Update 1.36b HotFix !

    Bug fixed where negative luck items caused near instant virtue artifact drops.

    Mysterious Wisp will no longer offer trades.
    Crystal Hearts will still drop and can be used to stack up points. You will not be able to use them for now, hopefully at a later stage.
    The Despise pet is now weaker, however it still provides damage and protection without for free.

    Non controllable summons can now attack their summoner.
    Bloody wool is now of a redish hue so as to easily differentiate it.

    Continue reading →
  • Update 1.36a Valentine’s Special

    Have a wonderful Valentine’s day ! Enjoy double experience and double logs / ores for the day along with the following:

    New Items:
    Garden walls. They cost 200 logs each. Craftable with carpentry.

    Server restarts will no longer be necessary in order for me to start or stop the bonus period.
    Garden deeds are now craftable with the usage of 10 garden walls instead of 2k logs.

    Fixed bug with champion power scrolls.

    Continue reading →
  • Update 1.36

    Champion Spawn changes
    Added Undead champion spawn in Fel Deceit
    Added Fel Deceit
    Barracoon can now spawn ratmen when it recieves all types of damage.
    Barracoon spawn now has mages for final level 4 as well as level 3. Used to be only level 3.

    Hellhounds had 0 fighting skills.
    Beetles are now bondable.
    Ringmail Leggings now require 72str, in line with all other armors with similar resist.
    Murderers can now pass through the moongates.

    Elf Brigands now have 75-85 fighting skill.
    Tent chests are now accessible by all characters on the same account.
    Tinkering got easier to gain.
    Players with multiple houses should no longer have to worry about decay.

    Continue reading →
  • Update 1.35a New Year’s Special

    All the popular bonuses are back in effect celebrating the coming of the new year. May it bring you all prosperity, happiness and lots of joy !

    (You will receive double experience, logs and ore during this period.)

    Continue reading →
  • Update 1.35 Christmas Special

    Merry Christmas Everyone ! 2x Experience and Resources for today and tomorrow and a special little quest just for you. Enjoy !

    Continue reading →
  • Update 1.34z

    World Changes:
    The winter came and it brought lots of snow.
    Britain and New Haven banks were fully decorate for Christmas (Huge thanks to Whisper!)

    Blood Mose seed renamed to Blood Moss.
    Chance of casting spells by using +skill jewelry was not working.

    Added a cleanup officer in New Haven.
    Barracoon champion spawn now drops only 105 skill scrolls.
    Vendors can now stock up to 400 items.
    Added Gem Mining, Sand Mining, Glassblowing, Blowpipe, Stonecrafting, Mining for quality stone and Mallet and Chisel to Blacksmith NPCs.

    Drop Chance of magic items for FilthyRich monsters. (OrcBrute, ArcticOgreLords and the like) was increased.
    75% of 1 magic property with itensity of 0 to 60 was increased to 0 to 75.
    50% of 1 magic property with itensity of 0 to 65 was increased to 0 to 80.
    25% of 1 magic property with itensity of 0 to 60 was increased to 0 to 75.

    20% were added to all the other higher loot packs.

    Continue reading →
  • Update 1.34c

    Fixed Pie of Witless, Pie of Weakness and Pie of Numbness.

    Continue reading →
  • Update 1.34b

    Bug Fixes:
    Artisan skill bonuses were applied as if they were 1 level lower.
    Random spawns had timers set in seconds instead of minutes.
    Bulk order Book filters were using the outdated ingots.

    New features:
    New GM command to help with events.
    Players can now sell and buy Globes, Scales, Spyglass, Heating Stands, Wind Chimes and Fancy Wind Chimes to tinker NPCs.

    Continue reading →
  • Update 1.34a


    Fire Steed loot is now around 10ruby gems and 40 sulfuric ash.
    About 5 spawns were found with extremely fast respawn time. It was lowered.

    Profession Gump:
    The issue of it not closing was fixed. You can also navigate from the individual profession page back to the main page by clicking the portrait. So its portrait in, portrait out.

    Continue reading →
  • Update 1.34

    Starting Location:

    We have added a new starting location for all new players. This location will have special books that outline all the basics and more for playing here on Survival. These starter guides will help out any new players know the basics of what to expect.

    Britain Decoration:

    Added a lot of decoration to Britain, go check it out. HUGE thanks to Whisper / Eida.

    System changes:

    The Profession system has been completely revised. A new GUMP was introduced so that people would have a lot more information about the professions and their bonuses in game. Profession points used to be awarded at level 30, 60, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200. 13 in total.Now, they are awarded at level 10, 30, 50, 70, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200. 16 in total. As you can see, all the changes were done to the lower levels. This is to ensure that people get more exposure to this system early on and get extra use out of it. This is also the first time when all the bonuses are fully published. They will be changed and rebalanced over time. To access the new GUMP, you can use the commands [professions, [profession or [prof. Hopefully you can remember 1 of them. The default Level GUMP was changed as well. You can no longer allocate profession points there. 2 new items were added; Mana and Stamina. You will be able to allocate points into them just like in STR, DEX, INT, and Hits. The text was also re-factored a little bit. A crucial impact to the game will be the fact that people will be able to add mana without having to have level 1 Mage profession. Please note that heavy restrictions based on MAGE profession will be set to most spells. Translation: A non-mage Profession will not be able to do much with the mana so some investments might be necessary, even if just 1 point. What and how exactly, will be decided over the coming weeks and of course balanced/ re-worked over time.

    Due to the above changes, all profession points are reset to 0 and Int back to 1 so you can re-speck as you see fit.

    A brand new Voting System has been put in as well. You can vote by using the [vote command, by double clicking on one of the many voting stones around cities, or by simply visiting
    As a token of our gratitude, there is a 2000 Exp reward for voting.


    Wood Pulp. Craftable by cooking logs or boards. It now uses all available resources. It requires 0 skill in cooking.
    Wood pulp is used when crafting blank scrolls with inscription. It requires 0 skill in inscription.
    Strong wood pulp was introduced. Craftable by cooking logs or boards with bark fragment and water.
    Strong wood pulp is now used to craft binding scroll with inscription.
    Bags are now craftable with tailoring. It requires 60 tailoring and 10 leather.
    Backpacks are now craftable with tailoring. It requires 70 tailoring and 15 leather.
    Canteens are now craftable with tinkering. It requires 65 tinkering and 15 ingots. The item holds 24 charges of water and can be refilled just like an empty jug.
    Pewter Bowls are now craftable with tinkering. It requires 65 tinkering and 8 ingots.
    Plant bowls are now craftable with tinkering. It requires 85 tinkering and 10 ingots.

    The Spell Exorcism now banishes ghosts only to Trammel.
    Young player teleports only to Trammel.

    Continue reading →
  • Update 1.33

    Spells can no longer be cast if the player doesn’t have enough reagents.
    All skill gain is affected only by base values of skills.
    Brigand camps now have 2 chests. A level 1 and a level 2. Both of them are locked so you can train lock picking there.

    Continue reading →
  • Update 1.32

    Elf Heritage NPCs from Ilshenar were moved to Trammel.
    Lissbet was moved from the inn on the road to the Britain Inn.
    Arielle can be found in Trammel. The area is called the same as its counterpart in Ilshenar.

    Continue reading →
  • Update 1.31

    Bug Fixes:

    • Custom leather BODs were shown as UNKNOWN.
    • Paragons were not spawning in Felucca Covetous.
    • Released pets will no longer disappear in many scenarios.
    • Pets will now gain skills. Pet skill gain is very similar to player skill gain in terms of factors. A huge difference is the Thirst and Hunger modifiers. They do not exist for pets. Pets loyalty rating is taking their place.
    • All facets are Felucca so the old Felucca places do not have a double resource gathering bonus.
    Continue reading →
  • Update 1.29b

    Back from vacation Bug Hunt:

    • Runic hammers had old names.
    • Pack Rat, Pack Horse, Pack Llama and Giant Beetle can now be fully controlled with 0 Animal Taming.
    • Added compressed leather. Takes 100 leather and 10 cloth to craft.
    • Tent now needs 10 compressed leather instead of 1000 leather.
    • Innkeeper logout changed so that it works a lot better. Inns in general will still wait 2 minutes after fighting before allowing you to logout.
    • Removed the “You are still harvesting.” system. Added a brand new one to ensure the exploit is still covered.
    • New Haven mine earth elemental respawn set to 5 – 10 minutes.
    • Lothar Spawn time set to about 1 hour.
    • Fixed another issue with the Quest system.
    Continue reading →
  • Update 1.29a

    Quick fix on Vergruk quest.

    Continue reading →
  • Update 1.29

    Quality of Life:
    We now have the first ever PK free zone. All players can safely enjoy the protection of Luna.
    Teleport Rope now works when dead.
    Emotes are now working. [emote. Have fun.
    Added Community Chest.

    Balance Changes:
    Desert Ostard, Forest Ostard and Ridable Llama now require no Animal Lore or Animal Taming to control. The minimum taming skill was increased to 64.1. This would make the animals a lot more sought after by normal players as they will no longer need to reserve 30 skill points to just purchase a rideable animal from someone.
    Spined leather now gives +1 to all resistances.
    Stuck Menu will now always send you to trammel.
    Felucca Covetous now has Paragons.
    Updated Teleporters. Removed most from the Despise Felucca dungeon.
    Public Moongate will now bring you to Trammel locations and due to popular demand, Luna.

    New Quest Chain was added. Seek Bartok the Bounty hunter in New Haven.
    New named monster was added with special ability and unique loot.
    Tailoring instructor was added along with a tailoring quest. Seek Tayla in New Haven.
    Added Felucca Despise Dungeon.
    Added Felucca Covetous Dungeon.
    Added 4 new Unique Items
    Bug Fixes:
    Latest Iteration of the quest fixer. Let me know if you are still having issues. It is very important that we solve this now.
    Pack Rats spawn fixed.

    Re-factored the Experience reward system from quests. Most exp was left the same. I just updated the system.

    Continue reading →
  • Update 1.28

    Bug Fixes:
    Quests were completely broken. Hopefully they are back up now.
    Lich Lord was not casting any spells.
    Various performance issues were fixed. Server save lowered from 1 second to 0.2 seconds.

    Continue reading →
  • Update 1.27

    Bug fixes:
    Lothar was not affected by undead slayer.
    Added Lothar to Fey vs Undead opposition group.
    Crafting experience was incorrect when resource was not of main type and an actual resource was selected.
    Removed the crafting of basic gold ring and gold bracelet. All the other jewelry that require a jewel of some sort are still there.

    After some testing, the previously increased price of jewelry was too high. Halved the price. We will adjust this again if need be.
    Gargoyle pickaxe now works similarly to the prospector tools.
    Salaenih’s Solen Warrior quest exp reward increased to 2500 from 500.

    Continue reading →
  • Update 1.26

    Bug Fix:
    Level Gump hidden size.
    Huge mining exploit fixed.
    Tents can now be placed in Trammel.

    Most elf items are now available to the human race.
    All elf armors were rebalanced. They have approx. -1 Phys resistance compared the human counter part. +4 elemental resistance to compensate.
    Bulk Order Deeds now give on average 2.5 times less gold.
    Blacksmithing BODS can now be obtained with a min skill of 50.0
    Tailoring BODS can now be obtained with a min skill of 32.1. This will be changed to 50 when the Tailoring Instructor will be introduced as he will provide accelerated skill gain.
    Oil Cloth is now available at 41 tailoring.
    All jewelry had their price increased by a factor of 8-10. This means that players can now sell them to NPCs for a decent amount.
    Book of Bushido price decreased from 5k to 2.5k.

    Elf start is now possible.

    Quality of life:
    You will no longer lose stamina if the monster you go through has 5 times less dex or str than you.
    You now get double bolts when crafting them.
    You will now get a “You are already harvesting.” message if you try to harvest before the first time expired instead of starting the process from the beginning.
    You will now get mining animations for the entire duration of the mine process instead of just 1.

    Continue reading →
  • Update 1.25

    Flax Crop will now state when you have 0 chance of harvesting.
    Hargrove quester can now walk.
    Lumberjacking apprentice quest added. Look out for the Jade in New Haven !
    Sleen Clock bug fix, now gives a lot more exp.
    Brigand life is now full when using the trade system.
    Treasure maps bug was fixed.

    Continue reading →
  • Update 1.24

    Red Solen Worker increased gold drop.
    Black Solen Infiltrator decreased gold drop.
    Fixed bug with certain items giving less exp than supposed to.

    Continue reading →
  • Update 1.23

    Fixed kilt quest. It was giving 160exp. Increased to 2k.
    Fixed Mysterious Wisp displaying incorrect cost.

    Continue reading →
  • Update 1.22

    Lumber-jacking Bug fix. (Now all trees have logs)
    Captcha gump hues fix. (Now you will get only bright hues)
    Added pitchfork to blacksmith craftables.

    Continue reading →
  • Update 1.21

    Responsibility Quest can now be done only once.
    Stealing from monsters will now make them aggro against you.
    Mining tent and Garden deed now cost 50,000.

    Continue reading →
  • Update 1.20

    Hirelings now give 50% experience to their masters if the masters dealt at least some damage. You still get 100% if you dealt more damage than your hireling.

    Reagent Crops, Flax and Cotton minimum skill was reduced to 35 from 41.

    Pack rats were added. Spawned in a few places around trammel. 29.1 Taming required.


    Continue reading →
  • Update 1.19

    I am happy to announce one of the bigger patches we’ve had in a while. Feel free to leave comments bellow, like and share ! You can also subscribe to our updates mailing list.

    Cotton Crop, Flax Crop now require 41 minimum tailoring, Harvesting odds have been revisited.
    BloodMoss, Garlic, Ginseng, NightShade, Mandrake seeds are now obtainable from Evil Mages and Evil Mage Lords. Their fighting skills are low, hp is too but please be aware of their magical prowess! The drop chance is about 1 in 10.
    All of the above have a growing time of 6 hours, 15% to get another seed and 10% to uproot the crop. Reagents require either 41 Magery or 41 Alchemy to harvest. All of the above seedlings will take a minimum of 48 hours to grow into proper crops.

    Female Leather chest now gives 4 Physical Resist. No elemental resists and requires 40 Str to wear.
    Female Plate chest now gives 13 Physical Resist. No elemental resists and requires 156 Str to wear.
    Female Studded and Hide Female Chest chest now gives 5 Physical Resist. No elemental resists and requires 70 Str to wear.
    Leather Bustier Arms and Leather shorts now give 2 Physical Resist. No elemental resists and requires 24 str to wear.
    Leather Skirt and Studded Bustier Arms now give 3 Physical Resist. No elemental resists and requires 36 str to wear.

    Prospector Tools now give 35 uses.

    Titanium lower requirements bonus decreased from 15 to 12.
    Blaze 20 to 15.
    Heaven 20 to 17.
    Due to high emphasis on strength requirements, the lower requirements magic property became extremely valuable. This means that it is now between 3 and 30. That plus the Survival Ore bonus, makes lower req have a max of 50.

    Thrasher mini boss now has a less random HP of around 980.

    Elder Gazer now drops gazer eye. Odds 1 in 75.
    Gazer now drops gazer eye. Odds 1 in 150.
    Gazer Larva now drops gazer eye. Odds 1 in 300.
    Frost Troll now drops troll blood. Odds 1 in 75.
    Troll now drops troll blood. Odds 1 in 150.

    Brigand Camps will now give you more time to clear them. You will have 15 minutes instead of 5 to kill them all and access the sweet loot. Don’t forget to get all the jewels!

    Customizing your house now costs significantly less.

    Blacksmithing BODs now give tinkering power scrolls too. The one you get is random.
    110, 115 and 120 Blacksmithing and Tinkering power scrolls were added to the BOD Rewards.
    Blacksmithing and Tinkering PowerScroll can no longer be obtained from Champion Spawns. Sorry to all the ZERO players on the server that could clear them out.
    2nd Level of the artisan profession now gives a hidden bonus of 2% Blacksmithing and Tinkering.
    4th level 4%
    5th level 5%
    The following magic crafting items were added. The magic items required to craft them will most likely change for the higher tier ores but everything else should remain as it is.
    Blackrock Tinker’s Gloves (+3 Tinkering). Requires 100 Blacksmithing to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye
    Blackrock Miner’s Pickaxe(+3 Mining). Requires 100 Tinkering to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye
    Blackrock Smith’s Hammer(+3 Blacksmithing). Requires 100 Tinkering to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye

    Titanium Tinker’s Gloves(+6 Tinkering). Requires 105 Blacksmithing to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye
    Titanium Miner’s Pickaxe(+6 Mining). Requires 105 Tinkering to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye
    Titanium Smith’s Hammer(+6 Blacksmithing). Requires 115 Tinkering to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye

    Blaze Tinker’s Gloves(+9 Tinkering). Requires 115 Blacksmithing to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye
    Blaze Miner’s Pickaxe(+9 Mining). Requires 115 Tinkering to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye
    Blaze Smith’s Hammer(+9 Blacksmithing). Requires 115 Tinkering to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye

    Heaven Tinker’s Gloves(+15 Tinkering). Requires 124 Blacksmithing to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye
    Heaven Miner’s Pickaxe(+15 Mining). Requires 124 Tinkering to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye
    Heaven Smith’s Hammer(+15 Blacksmithing). Requires 124 Tinkering to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye

    Survival Tinker’s Gloves(+18 Tinkering). Requires 135 Blacksmithing to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye
    Survival Miner’s Pickaxe(+18 Mining). Requires 135 Tinkering to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye
    Survival Smith’s Hammer(+18 Blacksmithing). Requires 135 Tinkering to craft. 15 Ingots, 1 Troll Blood, 1 Gazer Eye

    Garden Deed can be crafted using a carpentry tool. It requires 65 carpentry and 65 tinkering. 2000 boards and 150 iron ingots for the chest and nails. It can also be purchased from a carpenter for 50k gold.

    Rolling Tent has been added to the game. It has a secure storage similar to garden deed but higher capacity, provides instant logout and looks really nice. You can craft the tent using a sewing kit. It requires 65 tailoring and 65 tinkering, 1000 cloth, 1000 leather and 100 ingots for the chest. You can also buy it from a tailor for 50k gold.

    Titanium, Blaze, Heaven and Survival minimum mining skill has been changed to 100, 105, 108 and 114 respectively.

    Continue reading →
  • Update 1.18

    Barding skills got a new difficulty check vs mages.

    Lich bug fix where he would give same exp as ancient lich.

    House bug fix where it would display incorrect price during commit.

    Continue reading →
  • Update 1.17a

    Hirelings should not give EXP anymore. It was an un-intended bug that they do. My code saw them as tamed pets. Fame / Karma and looting rights are as normal.

    Continue reading →
  • Update 1.17

    Player backpacks can now hold up to 650 stones.

    Cleanup Britania rewards were slightly modified to give less for base resources.

    Ore drops from monsters was modified to be in line with actual colored ore mining chances.

    Added more pigs to new haven.


    Continue reading →
  • Update 1.16

    Mining vein respawn time decreased.
    Added fix for pickaxe, axes.
    Added fix for all harvest tools creating 2 targets.
    Added limit to ProspectorsTool Bronze, Silver and Gold.

    Continue reading →
  • Update 1.15

    Removed skills from Gloves of Mining and Ancient Smithy Hammer
    Added a lot of uses to ancient smithy hammers.
    Updated max intensities of iron ingots.
    4 hours time between NPCs BODs will be kept up to 90.1 BS/Tailor so people can get more BODs.
    Overall hours increased by 1.
    Updated chance for colored BODs.
    Updated chance for LargeBODs so that they are given at 90.1 BS/Tailor.
    Updated Rewards. Removed PowerScroll 20,15,10. Only 5 left.
    RunicHammers usages is 22 – resourceType * 2… Bronze = 20, Silver = 18..
    RunicSewing kit usages = 15 – resourceType * 4… 11, 7, 3…
    Fixed bug where incorrect ore names were displayed for BODS acceptance and BOD items.

    Continue reading →
  • Update 1.14

    Fixed crafting menus displaying wrong items. (Found mainly in the leather category for tailoring.)
    Crafting EXP bug fix.

    Allowing players with old clients to connect for up to 1000 days :). I want to allow people to use older clients but the warning should still be there as there will be quite a few artifacts due to older graphics or static placements. Be Warned !

    Double arrows from single shaft !
    Luck can now increase the maximum number of properties found on monsters.
    Changes to Blacksmithing and Tinkering so that iron and the rest of the metals have the same look and text.
    Resources re-balanced a little bit.

    Continue reading →
  • Update 1.13

    Harvest System added !
    You can now plant Cabbage, Carrot,Lettuce, Onion Corn, Cotton and Flax. Seeds can be bought from Farming hands.
    We also have 3 types of plantable trees. Peach, Apple and Pear.

    You can also plant Reagents !!! All seeds can be planted in fields like the ones found near Britain or in New Haven or in private gardens. Thank you Whisper for the idea. We will be testing the system over the coming week and tweak it as necessary.

    Continue reading →
  • Update 1.12

    Tamed, provoked and summoned creatures now give their master experience upon killing another creature !
    Lothar now gives armors with +2 str and weapons with +25 damage increase !
    Fixed bug where pitchers could not be filled from water barrels.
    Removed a small bit of gold from Ettin’s drop.

    Continue reading →
  • Update 1.11

    Lowered Lothar’s Damage.
    15% skill bonus for every 10th level.
    Added more rabbits to the new Haven area.
    Annoly’s quest is now active.

    Continue reading →
  • Update 1.10

    Added Tier Bonus system !
    Please welcome the Warrior, Rogue, Mage and Artisan Class.
    Each one of these professions have a very distinctive set of bonuses and perks.

    Continue reading →
  • Update 1.09

    Added Lothar. 20% chance for a random piece of armor with +1 str. 10% chance for a weapon with 15% Damage Increase. 10% chance for a magical ingredient.

    Shortblade made for humans.
    Removed most talismans from dropping. Quests that do give a talisman will now give a whooping 1k gold instead.
    Exceptional bonus for weapons and armors significantly lowered.

    Continue reading →
  • Update 1.08

    Completely Revamped the ores. Only bronze and gold remain, but only in name. The new line up is Bronze, Silver, Gold, Toxic, Blackrock, Titanium, Blaze, Haven, Survival. You can find additional info on the wiki.

    Updated Blacksmithing, Tinkering, Armors, Weapons, Colored Anvils, Elementals, Large BODs, Small BODs, Masonry, City trade agreements. This was a very long day.

    Continue reading →
  • Update 1.07

    Updated Blacksmithing requirement to use the top tier ingots.

    Party experience updated to include the person that did the most amount of damage.

    Ore Decay time set to a max of 4 hours.


    Continue reading →
  • Update 1.06

    Mining minor bug fix.

    Minor on death exp loss bug fix.

    Removed all paragons from Trammel. They are just too powerful for the start of this server. Don’t worry, they still exist on all other facets !

    Removed the possibility of creating a female char as their items were not fully balanced in line with the rest.

    Updated the experience gain message. (Small typo 🙂 )


    New unique earrings added.

    Increased the bonding period process.

    Continue reading →
  • Update 1.05

    Removed Paragons from New Haven.

    Increased the level difference in player party for experience gain from 5 to 10. This will allow more people to play together without any exp gain penalty.

    Decreased the exp gained by 10% for each player in the party. The person that did most of the damage, gets the original amount.

    Increased the colored ore bonuses to weapons and armors.

    Fixed issue with mining veins not spawning.

    Increased shovel tinkering requirement to 35.


    Continue reading →
  • Update 1.04

    House prices increased in line with all the other items.

    Re balanced skill gain across all base fighting skills to ensure that they are equal.

    Tested and reworked skill gain from 0 to 101.

    Added Paragons to trammel.

    Removed spell book with spells circle 1 to 4 from the rewards.

    Reworked Arms Lore bonus for exceptional. From 35% base and Arms Lore/20 (Total of 40% at GM Arms Lore), it was changed to 15% base and Arms Lore / 5 (total of 40% at GM Arms Lore), making arms lore a much bigger factor.

    Added the Annoly quest.

    Continue reading →
  • Update 1.03

    Experience loss on death set to 20% of your current level.

    Minimum animal taming requirement for horses is now 49.1

    Changed the Escutcheon De Ariadne shield (Parrying quest reward) to be a buckler. Metal Shield had too high of a strength requirement.

    Modified magic earrings chance to defend and chance to hit.

    Added the perfect hit bonus property for magic earring.

    Continue reading →
  • Update 1.02

    Fixed Magical earrings damage nullifying bug.

    Fixed double damage bug when being attacked by certain monsters.

    Added more rabbits in the Haven area for the rabbit quest 🙂

    Modified the brigands quest to accept normal brigands available in Haven instead of the human brigands available in Bucs Den.

    Removed Chaos and order shields from drops and increased their base properties.

    Added jeweler in Haven.




    Continue reading →