Hello everyone! Our servers will be undergoing some much needed maintenance over the next hours. This will significantly decrease the world save time.
Fixed vanila NPC Guild resignation.
Fixed ranged weapons not being able to attack from higher ground in dungeons.
Fixed Chivalry quest cost bug.
After an issue with our systems not communicating, we have finally fixed the Online/Offline Status scroll on the web page.
We were never offline and never will be!
Remember, if you have any questions come into Discord and ask!
Thank you all for your patience.
That is right folks, with much pushing, grunting and struggling, we have fixed the new user email setup. So you can now safely make an account, and add to our WIKI page!
Sorry for it taking so long, lack of time is my excuse!
Enjoy everyone, and start adding your snippets to the WIKI. I will process them as quickly as I can!!!
Fixed character creation for people that wish to start as elf.
Brigands overran Felucca Yew! All guards run away. Most climbed up the tree into Heartwood.
Yew no longer has a guarded zone.
Stats over 125 will no longer be reset upon logging in.
Risk takers in Felucca can avail of double resources when mining in Minoc or Lumberjacking in Yew.
Skill Gain and stat cap
Stat caps increased to 250 total (275 with Harrower)
All skill gain was made easier by 25%
Bushido and Tinkering were made easier by an extra 33%
We will closely monitor these changes over the coming weeks and change accordingly.
The holidays are upon us! Santa and his helpers went around the world to send out gifts to everyone. Unfortunately, after he made a stop in New Haven, a bunch of Deer Trappers stole all the food for his reindeer! Santa went ahead to deliver the gifts by foot. His trusted helper Ralph set up shop to take care of the deer until he comes back. See if you can help him!
The deer trappers can be found near New Haven farms.
Players now start with 50 extra skill cap.
Each NPCGuild master will tell you to simply join. 500 gold is no longer needed.
Modified interaction between all Guildmasters and the player to make it a bit more intuitive.
Added Luna as available by default for public moongate as getting far enough into the NPC Guild quest line for either necro or chivalry took too much time making the map unavailable. Umbra will still have to be unlocked.
Added Dex and Int requirements property visible on items.
Placed them at the bottom. Moved strength too. They are now all visible in a green color at all times to ensure there is no confusion.
Fire Mage Target Practice quest now gives the Tokuno moonstone.
Fixed bug with Public Moongate not working correctly for citizens of Britain.
Fixed bug with Serpentes allowing for earlier Fire Mage quests than designed.
Mysticism spells are now working.
New NPC Guilds:
2 New NPC Guilds were added to our world. The main story line from each NPC Guild is in parallel to each other, just from a different perspective. New website pages will be created with indepth information about each quest. Until then, feel free to join the guild that interests you most and maybe even write your own wiki article!
1. The Fire mages. Faithful servants of Innos. Talk to Milten in New Haven to start your journey with them including 13 quests, the first of which will teach you everything you need to know about being a mage on Survival UO. Other notable Mages added are: Pyrokar, Pedro, Serpentes, Ulthar and Vatras.
2. The Thieves guild. They will take any job that pays well. Talk to Nagur in New Haven if money is your goal in life. There are 13 thief quests in total. Even though all NPC Guilds follow the same story line, the thieves will be focused mostly on stealing, lockpicking, begging. Many quests will have multiple ways to complete them by using various skills. Other notable thieves are: Ramirez and Cassia
Mini Bosses Changes:
• All mini bosses respawn rate was lowered to 30-45 minutes.
• Death Stalker scorpion armors now give +3 dex instead of +2 and rate was increased from 20% to 40%. Weapons give 15SSI instead of 10. Exp reward was doubled.
• Gaarath Zor now gives 240% increased exp. Night sight weapon was removed from drop list.
• Grimwin Spirit now gives 240% increased exp. His random armors will now drop 10% LRC instead of 8% as well as the 3 mana bonus.
• Lekras Bonecall now gives 340% increased exp. His random armors will now drop 14% LRC instead of 10% as well as the 3 int bonus.
• Mud now has a 400% increased exp.
• Tabnarim the Crystaline has double exp and can now drop a totem that gives 5HP.
• Zsalkiyuh now has double exp and can drop a random weapon with 20% poison resist, 100% poison damage and Hit Magic Arrow 20%
• Lothar now has much higher respawn rate.
The concept of moonstones was added back in patch 2.0, but it had very limited functionality. Bartok’s quest to kill Lekras Bonecal would give the Umbra moonstone which unlocked Umbra when using the public moongate.
The system was enhanced to now include moonstones for Luna, Umbra and Tokuno.
Aelorn Instructors Aelorn(Chivalry), Hamato(Bushido), Mulcivikh(Necromancery) and Ryuichi(Ninjitsu) now offer moonstone as reward for reaching skill to 50.
Players that currently have the skill higher than 50 will automatically receive the moonstone after this patch.
• All virtues abilities were enable including Honesty items.
• Added a few new armor sets and many new items as rewards for the Thieves and Fire Mages guilds.
• Created unique items for newly added mini bosses.
• Enhanced the discord connection so that player’s names are displayed when annotating someone instead of ID.
• Special Fishing Net now requires 30fishing to be used rather than 35.
• Base Armors now give more elemental resistances. Increased from 20% of base physical to 33% of base physical.
• Power Hour now gives a big bonus to skill gain.
• Casting spells from scrolls has a big bonus to skill gain.
• Summoned creatures are now a lot less likely to get dispelled by mage creatures.
• Mage creatures now require higher base magery to attempt to dispell a summoned creature.
• Earth Elementals (non summoned) now have a fixed wrestling skill of 80. Used to be random between 60 and 100.
• Water Elementals in Destard now have 50% chance to drop the pure water required for NPC Guild quests.
• Thief guild can now be joined even if Young.
• Magery Spells now require 10 * Spell Circle amount of INT to be cast.
• Militia NPC Guild was modified to now offer the introduction to Bushido, Ninjitsu and Chivalry NPC that will then offer the skills.
• Joining an NPC Guild no longer requires the initial 500 gold. Simply saying NPC Name and join will be sufficient.
Bushio, Ninjitsu, Magery, Chivalry and Necromancery are now skills that can be obtained from specific NPCs after being introduced by your NPC Guild.
• Bushido: Militia Guild after killing the orc captains. Thieves guild after finishing the Measuring Contest quest.
• Ninjitsu: Militia Guild after killing the orc captains. Thieves guild after finishing the Measuring Contest quest.
• Magery: Fire Mages after completing the mage initiation quests.
• Chivalry: Militia Guild after completing Ogre Menace quest. Fire Mages after completing the Gazer quest.
• Necromancery: Fire Mages guild after completing the target practice quest. Thieves guild after completing the Ogre menace quest.
With the introduction to the skill changes as well as magery requirements, all characters get a full reset of their profession points as well as stat points.
Fixed a bug that did not allow Elf character creation.
Fixed bug with Ice Hound knowing fencing instead of wrestling.
After careful consideration of current player base level, the experience required to level up was reduced by 34% for all levels. Upon log in, all characters will automatically be adjusted. It should mean an increase of 2-7 levels depending on your current level.
Fixed bug with set items giving extra properties when in a party.
Monster’s HP will now give more points towards experience. It will make a very small difference for LOW HP monsters, but should give a boost to higher HP mobs.
Added Christmas Decorations.
40 New Mini bosses all around Felucca and Trammel with unique loot items and boosted EXP. A new webpage will be created with information on all new and old mini bosses. As all of their items do not count as artifacts and as such armors and weapons can be enhanced.
Fixed Granite mining bug.
Fixed Gaarath Zor bug.
Fixed Talamon bug.
Toxic Slith is now tamable at 95.1 taming.
Added Custom Q&A Gump for quest.
Golems are now immune to poison. (Not to poison damage)
Damage dealt to golems will no longer take mana/hp from owner.
Fix for current players that did not get re-usable personal deeds.
New players will now get the personal bless deed.
Updating server to use latest client.
Cleaned a lot of old code.
Fixed some networking issues.
Fixed bug that allowed fishing with both rod and net at the same time.
Fixed bug that allowed recycling of Enkidu quest to pick a different monster.
Shell fishing net had no captcha gump.
Lothar respawn time is now twice as fast.
Enkidu NPC is ready!
Please welcome him back to the game with the most original quest implementation so far.
Once per day, he will have a task for you. The task will depend on your current level and will be different every day.
Fixed Lumberjacks Bane repeatable quest. It used to ask for skeletons instead of reapers.
Scroll casting will no longer be blocked by lack of reagents.
Happy Halloween Survivors!
To celebrate Halloween, for the rest of the day, everyone will receive double experience!
I decorated the world a little bit.
And seeing as it is now fall, the trees changed color.
Shell Fishing Net. After casting it on shallow water, it has a chance to find sea shells. The sea shells will give you between 1 and 14 black pearls.
Chance of finding sea shells is directly related to your fishing skills. 30% at 35Fishing.
You need a minimum of 35 fishing to use the net.
You can purchase the net from fishermen or tailors for the price of 5k.
You can craft the net using tailoring. Min skill 40, 10 leather, 10 spools of thread.
Drinking a beverage will now tell you your current level of thirst, in a very similar manner to eating.
Mining Cart and Gem Carts (Available as veteran rewards) changed so they do not give you high level ores / gems.
Titanium ore required mining skill for smelting was reduced from 105 to 103.
Vregruk lizard spawn chance reduced to 20% from 30%.
Discord BOT will no longer change name to the character in game.
Discord will now show the player name in <>. There were too many issues with the first implementation.
Fixed issues with artisan skill bonuses not working correctly.
Fixed issues with +skill items affecting artisan skill bonuses.
Fixed issue with custom ore and higher grade leather not giving exp bonus when crafting.
Fixed bug that gave extra exp when crafting with cloth while having higher grade leather selected.
Fixed bug that allowed to craft higher level +crafting skill tools using only blackrock.
Say hello to Discord!
A full discord implementation with out server is now complete.
All chat from the ServUO Discord General channel will be displayed in game in the Public channel and all things that people type in game to the public channel, will be displayed on Discord.
Players can choose to disable the Public channel by using the [c command in game, click on the letter “m” and then unpicking Public.
Fixed Guards Slay 10 Gazers quest.
Fixed bug where plants remained after destroying a private garden.
Added Secondary Skills to farming. Magery can now be used to farm reagents again.
Added new pie! Pie of forgetfulness. It now adds 5 respec points that you can use on any of the assigned stat values in the Level gump.
Removed the other 3 pies that were stat specific.
Modified Slim the fence to return rewards in line with the rest of the loot on SurvivalUO.
Farming tasks now take 500ms less.
Increased the gathering amount from a plant if the picker is the sower by 1.
Gatherable Spider Webs now require 35 Alchemy or Magery to harvest. A double click without those skills will still destroy the web, but it will not provide any spider silk.
Gatherable Spider Webs now block your path. You have a 25% chance of breaking it by simply moving over it. Performing this action will result in spider silk worth half the amount as a double click by a trained alchemist or mage.
Enraged Vorpal Bunny now gives double the loot!
The following bugs have been fixed:
Set items not triggering.
Players will no longer lose experience if the last monster attacking them is dead or if the cause of death was an inanimate object.
Farming system could not see seedling or move seeds.
It is my pleasure to announce the latest patch!
Buffed unique items from Grimwinds Spirit
Guards NPC Guild quest to obtain 2 Gazer Eyes, was changed to Slay 10 gazers. People that currently have the quest, please resign from it and speak to the NPC again to get the updated version.
Improved loot on most bosses.
Lord Rod The Furious bonus loot.
New Felucca Bonus: All monsters will spawn 2 times faster.
From now on, players that die from a monster will not recieve any death penalty for the first 3 deaths. This should motivate players to explore new challenges. 3 deaths should be sufficient to gather enough data about a monster type.
Added Shared Bank that can be used between all characters. The command is any form of shared bank spoken near a banker. “Shared Bank, SHARED BANK, shared bank” are all valid options.
Added Personal Bless deed. Now all characters will have a deed that will allow them to bless any item of their choosing. The scroll is unlimited, but you can only bless 1 item at a time.
Added the ability to count different aspects of a player’s history such as monsters killed, killed by what monsters. It should make for some very interesting statistics.
Giant Spiders will now start spawning spider webs. These spider webs can be gathered to create spider silk.
Removed some Gargish only items from drop tables.
Refactored a lot of other classes
Updated small message during update world.
Added new tools to help GMs deal with profession points and stat points.
Updated .Net Framework as well as C# Languange to the latest version. This allows me to write better and cleaner code.
Re-wrote most of the farming system from scratch ensuring that from now on, the system can be modified and maintained with minimal effort. This took a lot more time than anticipated but it gives me the confidence that all of the Survival Ultima Online code base is up to standard and can be reused, but most importantly updated to meet future requirements.
Player’s kills and deaths are now logged and saved.
Fix on set items.
Fixed major bug that allowed multiple crop harvesting at the same time.
Fixed bug where honesty items did not decay.
In the last year, we have been trying to streamline the character progression. This was done by the following:
1. Adding a lot of new normal quests.
2. Main story line quest.
3. Daily repeatable quests.
4. Increasing monster loot tables so that magic items are available to lower level characters.
Currently, other issues came up such as increased difficulty to level up after lvl 50, not enough players around to party with and lack of base gear to help with increased difficulty in monsters that people want to fight after a specific level.
We are following the same pattern be changing the following:
1. An enraged version of monsters will have a chance of spawning whenever you kill most mobs. They are stronger in a few ways, but mostly just have more HP. This means that killing them should simply take longer, but the fight will not be much harder. These monsters will have a small chance to drop artifacts and will have a significant experience boost. This should help players get stronger before being able to kill the vanilla bosses.
3. As magical monsters have been a huge part of the problem why people have a hard time progressing, all armor has now been given a default amount of elemental resistance. Even the weakest of armor such as leather gloves will give an extra 4 total resistance. Considering there are 7 armor spots (including the shield), even the weakest of armor sets will provide an additional 28 resistances, while the strongest up to 92!
4. Reduced experience required to level up after level 50. All characters will simply have their new level applied when they log in. This should result in free 2-4 level ups.
5. Due the relatively low population on the server, we dont always have a large amount of players in the same level group. Increasing the 0 penalty level gap should allow for more people to get together. Party gap is being increased from 10 levels of no penalty to 15.
Example: A level 35 player in party with a lvl 55 player will now get 50% of the experience. Used to be 0%.
A level 50 Player in party with a lvl 65 player will now get 100% of the experience. Used to be 50%.
Please do remember that the experience is calculated based on who did most damage. So if the lower level character did most of the damage he will get 100% of the exp all the time, while the higher level player that will get the reduced amount.
6. Parrying skill applies a very large penalty if the character has less than 80 dex. As players here struggle to get it so high in the early levels without having to sacrifice too much strength, the DEX penalty for parrying was reduced to 60.
7. Many crafters starting on this server don’t fully understand the system and how to progress, specificaly because they can only start gaining experience by using the resources they gathered. In order to give them a helping hand, resource gathering skills such as Lumberjacking and mining will now randomly give between 0 and 2 experience per use.
8. Power Scrolls are dream items as they should be. However, it has been too long since a group of people were able to defeat the easiest of champion spawns. Due to this, Barracoon has had his life reduced by 6000hp and damage reduced from 29-38 to 22-32. Happy hunting!
Quality of Life changes:
After long deliberation, CAPTCHA gumps were removed from all crafting tools!
Power hour was running for longer than 1 hour.
House Prices lowered by 20%. This makes the cheapest house cost 244k down from 305k.
Tents are now place-able on all maps.
Power Hour added. From now on, every day at 10PM GMT, players will receive double experience.
A Hiryu spawn was added somewhere in Felucca.
Recall Rune is now craftable using inscription.
Rod the furious was slightly adjusted.
Tinkering is now much easier to gain.
Fixed bug where lower stat requirement on weapons was higher than intended.
New characters will now spawn in New Haven again. The book area was too restrictive for people that didnt speak english.
Vregruk now has 30% chance of spawning lizards instead of 40%.
Correct Dexterity requirement will now be displayed on weapons if they have lower stat magic property.
Fixed Lower Requirement to work for dex when trying to equip.
Hunger and Thirst were not lowering HP when at 0.
Fixed Vial of pure water quest.
Hunger and thirst decay now has 3 levels, each with it’s own message.
Fine Necklace can now be crafted for 4 ingots. Minimum skill 65.
Water Trough East Deed and South deed now needs 85 carpentry instead of 95.
Forgot to include a hotfix on general loot. A lot of monsters were not giving magic items at all. All working now.
Added Trash bag. Each player gets one free when starting a new character. You can also buy it for 10gold from a tailor.
Vorpal Bunny adjusted to have higher gold as it had before the 2.0 patch.
Orc Helms are now repairable by tailors.
Mining bonus in Felucca was removed as there are no PKs around at all.
Cleaned up some of the code for Guild NPCs.
Added A lot more orc captains in the orc dungeon.
Critical bug fix. Quester would crash the server.
Added more orcs to the orc cave.
Added some extra content to specific scenarios when questers dont give quests to help out the player know what should be done.
Removed casting restrictions from malas
Added a bit more description to help players find Ariel when they complete the necessary quest.
Increased boar count.
Fixed 2 spawns.
Fixed big bug with starting books decaying.
Fel Minoc cave was sometimes not giving twice the ore.
All Militia Recruiters will now tell you about the joining fee of 500 gold and will also tell you to talk to Diego if you are looking for more work.
All Militia Recruiters will give you the first quest of joining the Militia.
Diego now also tells you about the 500 gold joining fee and you can join the Militia with him without having to talk to a Recruiter.
2 Objectives not displayed at all in the Objectives screen of the quest.
Mika was not providing the repeatable quest.
Fixed incorrect repeatable quest availability.
Lord Andre and Lothar spawns were not spawning.
modified amount of militia men in Britain
Militia Guild Changes:
Now you will gain access to quests after you join the Militia Guild. The quests will become harder and harder and they will provide access to repeatable quests, guild specific rewards as well as access to the main story line.
Guild Join time instant (was 2 days)
Added magic properties to rich lootpacks. This means that now over 40 monsters will start dropping magic items. Monster such as: Drakes, Lich, Rat mages and so on.
Removed the old Tram/Fel gateways and blockers.
Added old teleporters so you can access felucca from Despise and Covetous.
Trammel gets a 0.8 modified to experience gained from monsters.
Felucca gets twice the amount of ore mined in Minoc Mine.
Removed Luna Blockers
Added over 60 new spawners all over Malas including mini bosses.
New Monster types.
11 new mini bosses with unique skills, abilities and loot.
25 new Quest NPCs.
Respawned the main cities with appropriate guild members.
Added poison resistance to Reaper and increased HP a bit.
Orc Captains are now a lot stronger.
Lowered Orc Poison Resistance.
Brigand hit points increased by 10%
Dire Wolf hit points increased by 2
Drake fighting skill increased by 10%
Earth Elemental hit points increased by 15
Ettin fighting skill increased by 10%
Gargoyle hit points decreased by 20
Gargoyle fighting skill increased by 15%
Harpy lowered fighting skill by 15%, removed hit points randomization
Hell Hound removed hit points randomization. Fixe bug with them ALL having 0 fighting skill.
Lizardman added 20 energy resists. removed hit points randomization. Increased fighting skill by 5%
Orc lowered HP by 20, lowered fighting skill by 10
Ratman Archer lowered loot type.
Reaper minimum hit points increased by 10
Troll fighting skill increased by 10
Troll fire resistance added.
2 new Armor sets available as rewards.
Jewelry item set available as reward.
23 new items available as loot drops from the new mini bosses.
14 New Repeatable quests each one becoming available as you progress through the NPC Guild.
25 new Quest NPCs.
14 Guild NPC quests with 5 sub quests.
5 new Misc quests.
Added 5 new objective types to help with current and future Quest design.
Modified Mage guilds and warrior guilds to look more in line with the main Guild quests.
Created orc entrance in Trammel New Haven.
Deleted old orc entrance in Trammel.
Brigands lowered re-spawn time.
Add evil healers so that they can res murderers
Covetous harpy spawn lowers from 8 min to 4min
Orc caves completely revamped the spawns
Destard completely changed the spawns, to make them more accessible, added locations with no dragons so you can hunt drakes and/or wyverns
Despise creatures will now die on first hit from owner and corpse will disappear.
Remove scroll of transcendence from TreasureMapChest, Primeval Lich Puzzle Champion spawn and Navrey.
Added a new starting location.
It is spawned with books containing information about the server.
Fixed bug that allowed for ranged weapons and spells to be cast on targets through house/cave floors.
Fixed bug that allowed people to complete quests without handing in the quest items.
Level gump spelling typo.
Level gump forced closure.
Player Vendors no longer cost any money to maintain so feel free to stock them up!
You now have access to Trammel, Malas and Felucca.
The moongate available to the player in Trammel and Felucca will be related to the town citizenship they have. I.E. If someone joins Minoc, they will get access to the Minoc moongate.
There are quests that will unlock other moongates.
Corpse decay increased from 14 minutes to just under 2 hours.
Corpse decay remains unchanged for monsters.
Just wanted to keep you posted on the upcoming release. Features are coming along nicely. Just a few things to look forward to:
- Full Felucca and Trammel facets.
- Addition of Malas facet
- New Mini bosses with unique loot and special abilities
- A proper introduction to NPC Guilds and factions which will be 100% custom to this server.
- Numerous new spawns
- Repeatable quests
- Approximately 56 new quests
…. and much more.
Thanks for patiently waiting the next release.
Bug fixed where negative luck items caused near instant virtue artifact drops.
Mysterious Wisp will no longer offer trades.
Crystal Hearts will still drop and can be used to stack up points. You will not be able to use them for now, hopefully at a later stage.
The Despise pet is now weaker, however it still provides damage and protection without for free.
Non controllable summons can now attack their summoner.
Bloody wool is now of a redish hue so as to easily differentiate it.
Have a wonderful Valentine’s day ! Enjoy double experience and double logs / ores for the day along with the following:
Garden walls. They cost 200 logs each. Craftable with carpentry.
Server restarts will no longer be necessary in order for me to start or stop the bonus period.
Garden deeds are now craftable with the usage of 10 garden walls instead of 2k logs.
Fixed bug with champion power scrolls.
Champion Spawn changes
Added Undead champion spawn in Fel Deceit
Added Fel Deceit
Barracoon can now spawn ratmen when it recieves all types of damage.
Barracoon spawn now has mages for final level 4 as well as level 3. Used to be only level 3.
Hellhounds had 0 fighting skills.
Beetles are now bondable.
Ringmail Leggings now require 72str, in line with all other armors with similar resist.
Murderers can now pass through the moongates.
Elf Brigands now have 75-85 fighting skill.
Tent chests are now accessible by all characters on the same account.
Tinkering got easier to gain.
Players with multiple houses should no longer have to worry about decay.
All the popular bonuses are back in effect celebrating the coming of the new year. May it bring you all prosperity, happiness and lots of joy !
(You will receive double experience, logs and ore during this period.)
Merry Christmas Everyone ! 2x Experience and Resources for today and tomorrow and a special little quest just for you. Enjoy !
The winter came and it brought lots of snow.
Britain and New Haven banks were fully decorate for Christmas (Huge thanks to Whisper!)
Blood Mose seed renamed to Blood Moss.
Chance of casting spells by using +skill jewelry was not working.
Added a cleanup officer in New Haven.
Barracoon champion spawn now drops only 105 skill scrolls.
Vendors can now stock up to 400 items.
Added Gem Mining, Sand Mining, Glassblowing, Blowpipe, Stonecrafting, Mining for quality stone and Mallet and Chisel to Blacksmith NPCs.
Drop Chance of magic items for FilthyRich monsters. (OrcBrute, ArcticOgreLords and the like) was increased.
75% of 1 magic property with itensity of 0 to 60 was increased to 0 to 75.
50% of 1 magic property with itensity of 0 to 65 was increased to 0 to 80.
25% of 1 magic property with itensity of 0 to 60 was increased to 0 to 75.
20% were added to all the other higher loot packs.
Fixed Pie of Witless, Pie of Weakness and Pie of Numbness.
Artisan skill bonuses were applied as if they were 1 level lower.
Random spawns had timers set in seconds instead of minutes.
Bulk order Book filters were using the outdated ingots.
New GM command to help with events.
Players can now sell and buy Globes, Scales, Spyglass, Heating Stands, Wind Chimes and Fancy Wind Chimes to tinker NPCs.
Fire Steed loot is now around 10ruby gems and 40 sulfuric ash.
About 5 spawns were found with extremely fast respawn time. It was lowered.
The issue of it not closing was fixed. You can also navigate from the individual profession page back to the main page by clicking the portrait. So its portrait in, portrait out.
We have added a new starting location for all new players. This location will have special books that outline all the basics and more for playing here on Survival. These starter guides will help out any new players know the basics of what to expect.
Added a lot of decoration to Britain, go check it out. HUGE thanks to Whisper / Eida.
The Profession system has been completely revised. A new GUMP was introduced so that people would have a lot more information about the professions and their bonuses in game. Profession points used to be awarded at level 30, 60, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200. 13 in total.Now, they are awarded at level 10, 30, 50, 70, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200. 16 in total. As you can see, all the changes were done to the lower levels. This is to ensure that people get more exposure to this system early on and get extra use out of it. This is also the first time when all the bonuses are fully published. They will be changed and rebalanced over time. To access the new GUMP, you can use the commands [professions, [profession or [prof. Hopefully you can remember 1 of them. The default Level GUMP was changed as well. You can no longer allocate profession points there. 2 new items were added; Mana and Stamina. You will be able to allocate points into them just like in STR, DEX, INT, and Hits. The text was also re-factored a little bit. A crucial impact to the game will be the fact that people will be able to add mana without having to have level 1 Mage profession. Please note that heavy restrictions based on MAGE profession will be set to most spells. Translation: A non-mage Profession will not be able to do much with the mana so some investments might be necessary, even if just 1 point. What and how exactly, will be decided over the coming weeks and of course balanced/ re-worked over time.
Due to the above changes, all profession points are reset to 0 and Int back to 1 so you can re-speck as you see fit.
A brand new Voting System has been put in as well. You can vote by using the [vote command, by double clicking on one of the many voting stones around cities, or by simply visiting www.survivaluo.com/vote.
As a token of our gratitude, there is a 2000 Exp reward for voting.
Wood Pulp. Craftable by cooking logs or boards. It now uses all available resources. It requires 0 skill in cooking.
Wood pulp is used when crafting blank scrolls with inscription. It requires 0 skill in inscription.
Strong wood pulp was introduced. Craftable by cooking logs or boards with bark fragment and water.
Strong wood pulp is now used to craft binding scroll with inscription.
Bags are now craftable with tailoring. It requires 60 tailoring and 10 leather.
Backpacks are now craftable with tailoring. It requires 70 tailoring and 15 leather.
Canteens are now craftable with tinkering. It requires 65 tinkering and 15 ingots. The item holds 24 charges of water and can be refilled just like an empty jug.
Pewter Bowls are now craftable with tinkering. It requires 65 tinkering and 8 ingots.
Plant bowls are now craftable with tinkering. It requires 85 tinkering and 10 ingots.
The Spell Exorcism now banishes ghosts only to Trammel.
Young player teleports only to Trammel.
Spells can no longer be cast if the player doesn’t have enough reagents.
All skill gain is affected only by base values of skills.
Brigand camps now have 2 chests. A level 1 and a level 2. Both of them are locked so you can train lock picking there.
Elf Heritage NPCs from Ilshenar were moved to Trammel.
Lissbet was moved from the inn on the road to the Britain Inn.
Arielle can be found in Trammel. The area is called the same as its counterpart in Ilshenar.
- Custom leather BODs were shown as UNKNOWN.
- Paragons were not spawning in Felucca Covetous.
- Released pets will no longer disappear in many scenarios.
- Pets will now gain skills. Pet skill gain is very similar to player skill gain in terms of factors. A huge difference is the Thirst and Hunger modifiers. They do not exist for pets. Pets loyalty rating is taking their place.
- All facets are Felucca so the old Felucca places do not have a double resource gathering bonus.
Back from vacation Bug Hunt:
- Runic hammers had old names.
- Pack Rat, Pack Horse, Pack Llama and Giant Beetle can now be fully controlled with 0 Animal Taming.
- Added compressed leather. Takes 100 leather and 10 cloth to craft.
- Tent now needs 10 compressed leather instead of 1000 leather.
- Innkeeper logout changed so that it works a lot better. Inns in general will still wait 2 minutes after fighting before allowing you to logout.
- Removed the “You are still harvesting.” system. Added a brand new one to ensure the exploit is still covered.
- New Haven mine earth elemental respawn set to 5 – 10 minutes.
- Lothar Spawn time set to about 1 hour.
- Fixed another issue with the Quest system.
Quick fix on Vergruk quest.
Quality of Life:
We now have the first ever PK free zone. All players can safely enjoy the protection of Luna.
Teleport Rope now works when dead.
Emotes are now working. [emote. Have fun.
Added Community Chest.
Desert Ostard, Forest Ostard and Ridable Llama now require no Animal Lore or Animal Taming to control. The minimum taming skill was increased to 64.1. This would make the animals a lot more sought after by normal players as they will no longer need to reserve 30 skill points to just purchase a rideable animal from someone.
Spined leather now gives +1 to all resistances.
Stuck Menu will now always send you to trammel.
Felucca Covetous now has Paragons.
Updated Teleporters. Removed most from the Despise Felucca dungeon.
Public Moongate will now bring you to Trammel locations and due to popular demand, Luna.
New Quest Chain was added. Seek Bartok the Bounty hunter in New Haven.
New named monster was added with special ability and unique loot.
Tailoring instructor was added along with a tailoring quest. Seek Tayla in New Haven.
Added Felucca Despise Dungeon.
Added Felucca Covetous Dungeon.
Added 4 new Unique Items
Latest Iteration of the quest fixer. Let me know if you are still having issues. It is very important that we solve this now.
Pack Rats spawn fixed.
Re-factored the Experience reward system from quests. Most exp was left the same. I just updated the system.
Quests were completely broken. Hopefully they are back up now.
Lich Lord was not casting any spells.
Various performance issues were fixed. Server save lowered from 1 second to 0.2 seconds.
Lothar was not affected by undead slayer.
Added Lothar to Fey vs Undead opposition group.
Crafting experience was incorrect when resource was not of main type and an actual resource was selected.
Removed the crafting of basic gold ring and gold bracelet. All the other jewelry that require a jewel of some sort are still there.
After some testing, the previously increased price of jewelry was too high. Halved the price. We will adjust this again if need be.
Gargoyle pickaxe now works similarly to the prospector tools.
Salaenih’s Solen Warrior quest exp reward increased to 2500 from 500.
Level Gump hidden size.
Huge mining exploit fixed.
Tents can now be placed in Trammel.
Most elf items are now available to the human race.
All elf armors were rebalanced. They have approx. -1 Phys resistance compared the human counter part. +4 elemental resistance to compensate.
Bulk Order Deeds now give on average 2.5 times less gold.
Blacksmithing BODS can now be obtained with a min skill of 50.0
Tailoring BODS can now be obtained with a min skill of 32.1. This will be changed to 50 when the Tailoring Instructor will be introduced as he will provide accelerated skill gain.
Oil Cloth is now available at 41 tailoring.
All jewelry had their price increased by a factor of 8-10. This means that players can now sell them to NPCs for a decent amount.
Book of Bushido price decreased from 5k to 2.5k.
Elf start is now possible.
Quality of life:
You will no longer lose stamina if the monster you go through has 5 times less dex or str than you.
You now get double bolts when crafting them.
You will now get a “You are already harvesting.” message if you try to harvest before the first time expired instead of starting the process from the beginning.
You will now get mining animations for the entire duration of the mine process instead of just 1.